Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

The Designer tab it’s your main area to view, create, modify, manipulate and analyze reserves and dumps solids, shapes, polygons, and lines.

...

  • Left-click on any level to display it in the viewport. You can use the arrow keys on your keyboard to quickly view and navigate between the level records.

  • Expand the tree structure to the desired level (in this tab, to the flitch).

  • Double-click a level to zoom to it in the viewport.

    To display a list of blasts:

    select a solid

    in the viewport

    and double-click on it (the bottom left panel will also display Flitches on the selected Block, as shown in the figure above).In the Display panel on the right, in the Display Type field, select "Blasts" (the bottom left panel will display a list of the available Blasts on the selected Bench, where you can also use the arrow keys to navigate through)

    .

...

Viewport

In a viewport you may review and work with results of operations and imported layers.

  • Double click on a blast in the viewport to enter edit mode.

  • Right-click on a blast and choose “Edit Selected Blast (…)” to edit the selected blast.

    • To exit the edit mode, right-click anywhere in the viewport and choose “Stop Editing Blast”, or click on any higher level in the tree (bench, stage, pit, mine).

  • Box select group of blocks to select multiple Select one block or group of blocks and compare them in the Properties panel.

...

  • In the edit mode, right click on the selected block and choose the applicable option from its dropdown:

    • “Extend selection to flitch (…)” - to extend the selected flitch over lower ones (used to combine multiple flitches for one blast);

    • “Do not extend selection” - to cancel flitch extension made.

...

  • Depending on the operations that are being run, different icons become available at a top of viewport.

  • All icons have tools tips, that appear when hovering mouse cursor over them.

...

Section

Description

Labels

  • Toggle an eye icon to display or hide labels.

  • Select a text to display in the label from the Text dropdown, or configure custom labels through the gear icon. Examples and instructions on how to create Custom Blasts Labels can be found here.

    • Orange labels are custom configured.

    • Blue labels are pre configured by Alastri.

    • Black labels are standard.

  • Optionally, specify preferred text back and fore colors, as well as font and size

Blasts/Digs

  • Choose what type of the solid level you wish to display (Blasts or Digs). Note that depending on whether Blast or Dig display type is selected, different properties become available for editing.

  • Toggle an eye icon to display/hide polygons. Optionaly, change their opacity.

  • Toggle an eye icon to display/hide solids. Optionaly, change their opacity.

  • From the Shading dropdown select a standard or pre configured blasts/digs shading. Alternatively, create your own. Examples and instructions on how to create Custom Blasts Shadings can be found here.

Construction Lines

Toggle to display/hide construction Lines and Extrusions.

Block Model

  • Toggle an eye icon to display or hide Block Model.

  • Optionally, select block’s height and scale.

  • Use Constraints to hide parts of the block model based on some criteria, such as material type or grade threshold. Examples and instructions on how to create Block Model Custom Constraints can be found here.

  • Select Block Model Shading from a preloaded list of automatic shadings. Alternatively, add to this list by configuring custom shading sets. Examples and instructions on how to create Block Model Custom Shading can be found here.

Cash Flows

  • Toggle to display or hide Cash Flow values. Note that to have this section available option Enable Single Destinations must be flagged in the Settings step. Examples and instructions on how to create use Single Destinations functionality can be found here.

Other Entities

Options to display/hide, or change a color of the following entities:

  • Bench Above/Bench Below,

  • Flitch Above/Flitch Below,

  • Blast Designs,

  • Silhouette,

  • Expanded Silhouette.

...