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Table of Contents |
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Overview
The Bench Depletion stepallows users to deal with remnant material that is leftover from the depletion surface. This step deals with the depleted Phase Solid and the flitches within it. If a phase does not incorporate flitch mining, the flitch level will equal the bench level. Material from flitches can either be removed or sent down; sending material up is not an option.
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Defining Areas
Areas within the filch to be reallocated need to be defined by a closed polygon that can be created using the CAD tools in the viewport toolbar. The CAD tools are found in various other steps within Rapid Reserver and behave in the same manner, except for two buttons, Generate Ramp Shots and Add Contours (see here).
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