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Table of Contents |
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Overview
The Designer tab it’s your main area to view, create, modify, manipulate and analyze reserves and dumps solids, shapes, polygons, and lines.
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The Designer tab consists of four areas, such as Tree Hierarchy, Viewport with toolbar, Information Panel and Right Panel, each of those includes several elements, tabs and fields. All essential commands and tools are described below in this section.
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Tree Hierarchy
Tree Hierarchy it’s a tree structure, listing all levels of Dumps and Reserves in a certain order like Reserve - Mine - Pit - Stage - Bench - Flitch.
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The hierarchy of levels is set in the Phases step. If necessary, go back to this setup task and check the phases order in the list.
By pressing on a level, it will display in the viewport. You may also select the whole reserve/mine/pit/stage/bench to display or selected solids using <CTRL> and <Shift> hotkeys.
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Left-click on any level to display it in the viewport. You can use the arrow keys on your keyboard to quickly view and navigate between the level records.
Expand the tree structure to the desired level (in this tab, to the flitch).. You can use the Expand/Collapse tool to expand selection or all levels.
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Double-click a level to zoom to it in the viewport.
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In the table below all toolbar icons are listed with description and hotkeys available.
Mouse controls
Selection | Left click and drag | |
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Pan | Middle click and drag | |
Rotate | Right click and drag | |
Zoom | Scroll wheel | |
Zoom Extents | Left click on the compass widget | |
Vertical Exaggeration | - | <CTRL> + Scroll wheel |
Measurement and screenshot
Show/Hide grid | Toggle grid | |
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Measure Distances | <Enter> - Toggle Including Mouse-Point in Result <Backspace> Remove Last Point | |
Screenshot | Make a screenshot and choose a resolution required |
Design shortcuts
Polygon Draw | <P> | |
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Line Draw | <D> | |
Point Move | <F> | |
Point Insert | <A> | |
Point Delete | <S> | |
Line Move | <M> | |
Line Copy | <C> | |
Line Delete | <N> | |
Line Join / Poly Close | <J> | |
Line Break / Poly Open | <B> | |
Line Rotate | <R> | |
Line Offset | <O> | |
Line Trim | <T> | |
Line Intersect | <I> | |
Line Quick Extend | <X> | |
Line Replace | - |
Compass
The compass widget sits in the top right of the viewport.
Plan View | Click on the axis cones to snap to orthogonal views | |
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Zoom Extents | Click on the grey cube to zoom to extents | |
Night Mode | Click on the sun icon to toggle night mode and back |
Extended Design tools
Generate Blast Shapes | Choice of Blast shapes generation from dropdown. Production, Trim, Ramp and Contour blasts shapes can be generated for the entire project. Available options depend on an element selected. | |
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Delete designs | Choice of designs to be deleted. Available options depend on an element selected | |
Bulk Block Rename | Rename Blasts options. More details see here. | |
Strip Renamer | Strip Namer option to set Horizontal/Vertical Naming, Included Blast Types and Grid Orientation. More details see here. | |
Automated Dig Line Creation | To create automated dig lines with selected blasts/digs or current/visible flitches. Example of use see here. |
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Shows all the properties of selected solid/solids. Click on one block in a viewport to display its properties or box select multiple solids to show and compare their properties.
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Settings | Review and modify main settings of the selected block(s). Note that the settings available differ for Bench and Flitch level blocks. | ||
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Force Exclude | Flag to excludes unwanted solids from the Reserves. Hatching is shown in Legend and set in Setup > Settings > Hatch Patterns, see here. | ||
Too Small | Excludes smaller solids from being displayed. Threshold values are set in Setup > Settings > Discard Thresholds, see here. | Extend Flitch | Used to combine the top flitch with the lower one(s), for example, to make a single blast on more than one flitch.. |
Is Locked | Prevents a solid from being edited. | ||
Parent Blast Type | Type of the Blast (Trim / Contour / Ramp / FreeDig / Production), which includes the selected dig solid. | ||
Reserves Source | Block Model/Grade Control. | ||
Temp Ramp Bearing | Add a numeric value to set an Azimuth. This will cause the block to be split in to two blocks, “upper” and “lower” in the azimuth direction. Changes populated in this field will be displayed in Production Scheduler/Tactical Scheduler Viewports. | ||
Level Names | Level Names hierarchy: Reserves - Mine - Pit - Stage - Bench - Blast - Flitch - Dig Solid. Dig Solid identifier can be edited, if desired. | ||
Solid Properties | Solid Properties, added and configured by user in the Setup > Blast Properties, more details see here. | ||
Metric | Quantitative characteristics of selected solids, such as volume, surface area, perimeter. |
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In the left part you may set a flag to display different types of errors, such as “Duplicate Names”, “Silvers”, “Absolute Minimum Volume“, “Minimum Volume” or “Depleted Solid”. In the right part you see full description of errors: you may double click on the selected error to zoom in to see it in a viewport or toggle an eye icon to hide it from a list.
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Infotip |
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Error thresholds are specified in Setup > Settings > Error Finders. |
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In the right Display panel multiple custom options are available. Their explanation is provided in the table below:
Section | Description |
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Labels |
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Blasts/Digs |
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Construction Lines | Toggle to display/hide construction Lines and Extrusions. |
Block Model |
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Cash Flows |
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Other Entities | Options to display/hide, or change a color of the following entities:
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Child pages (Children Display) |
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