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Table of Contents

Overview

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Show/Hide grid

Toggle grid

Measure Distances

<Enter> - Toggle Including Mouse-Point in Result

<Backspace> Remove Last Point

Screenshot

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Make a screenshot and choose a resolution required

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Settings

Review and modify main settings of the selected block(s). Note that the settings available differ for Bench and Flitch level blocks.

Force Exclude

Flag to excludes unwanted solids from the Reserves. Hatching is shown in Legend and set in Setup > Settings > Hatch Patterns.

Too Small

Excludes smaller solids from being displayed. Threshold values are set in Setup > Settings > Discard Thresholds.

Is Locked

Prevents a solid from being edited.

Full Height Dig

Flag to make one large dig block across all the flitches.

Parent Blast Type

Type of the Blast (Trim / Contour / Ramp / FreeDig / Production), which includes the selected dig solid.

Reserves Source

Block Model/Grade Control.

Temp Ramp Bearing

Add a numeric value to set an Azimuth. This will cause the block to be split in to two blocks, “upper” and “lower” in the azimuth direction. Changes populated in this field will be displayed in Production Scheduler/Tactical Scheduler Viewports.

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Level Names

Level Names hierarchy: Reserves - Mine - Pit - Stage - Bench - Blast - Flitch - Dig Solid.

Dig Solid identifier can be edited, if desired.

Solid Properties

Solid Properties, added and configured by user in the Setup > Blast Properties, more details see here.

Metric

Quantitative characteristics of selected solids, such as volume, surface area, perimeter.

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  1. Activate the Error List tab.

  2. Double click on a line to zoom to it.

  3. Either set the block property to Exclude, or redraw the construction lines to remove the block.

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In the right Display panel multiple custom options are available. Their explanation is provided in the table below:

Section

Description

Labels

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  • Toggle an eye icon to display or hide labels.

  • Select a text to display in the label from the Text dropdown, or configure custom labels through the gear icon. Examples and instructions on how to create Custom Blasts Labels can be found here.

    • Orange labels are custom configured.

    • Blue labels are pre configured by Alastri.

    • Black labels are standard.

  • Optionally, specify preferred text back and fore colors, as well as font and size.

Blasts/Digs

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  • Choose what type of the solid level you wish to display (Blasts or Digs). Note that depending on whether Blast or Dig display type is selected, different properties become available for editing.

  • Toggle an eye icon to display/hide polygons. Optionaly, change their opacity.

  • Toggle an eye icon to display/hide solids. Optionaly, change their opacity.

  • From the Shading dropdown select a standard or pre configured blasts/digs shading. Alternatively, create your own. Examples and instructions on how to create Custom Blasts Shadings can be found here.

Construction Lines

Toggle to display/hide construction Lines and Extrusions.

Block Model

  • Toggle an eye icon to display or hide Block Model.

  • Optionally, select block’s height and scale.

  • Use Constraints to hide parts of the block model based on some criteria, such as material type or grade threshold. Examples and instructions on how to create Block Model Custom Constraints can be found here.

  • Select Block Model Shading from a preloaded list of automatic shadings. Alternatively, add to this list by configuring custom shading sets. Examples and instructions on how to create Block Model Custom Shading can be found here.

Cash Flows

  • Toggle to display or hide Cash Flow values. Note that to have this section available option Enable Single Destinations must be flagged in the Settings step. Examples and instructions on how to create use Single Destinations functionality can be found here.

Other Entities

Options to display/hide, or change a color of the following entities:

  • Bench Above/Bench Below,

  • Flitch Above/Flitch Below,

  • Blast Designs,

  • Silhouette,

  • Expanded Silhouette.

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