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Table of Contents

Overview

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«AND»

«OR»

View

Shown in pink.

Shown in blue.

Logical Function

Returns TRUE if all of the conditions evaluate to TRUE.

Returns TRUE if any condition evaluates to TRUE.

Explanation

Defines "AND" type dependencies, which means that the block pointed by the arrow will be processed after the block from where the arrow comes (the first arrow AND the second arrow) has been mined.

Define "OR" dependencies, which means that the block pointed by the arrow will be processed after either the first block from where the arrow comes OR the second block has been mined.

Example 1

Example 2

Selected and highlighted in yellow Blast 3008 will only be mined after blocks 36 AND 106 have been mined.

Mining on the selected and highlighted in yellow Blast 109 can begin after mining any of the blocks pointing to it with blue arrows (114 OR 107 OR 105 OR 106).

Switching the Dependency Type

  1. Select the applicable dependency type for the record from the dropdown list on the left.

  2. Use the Dependency Type button (the last one in the toolbar).

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Operation

Description

Tool

Drawing Dependencies

Press the Draw Dependencies icon to drag manual dependencies between blocks.

Select a block to start drawing - it will be shown in yellow.

To continue the dependency from the last block, click the source block so that the block to continue the dependency is highlighted in yellow.

Use the <ESC> key to cancel the last step.

Dependencies can also be created by clicking the successor, clicking all predecessors, and then clicking back on the successor to finish. 

Changing the Dependency Arrow Size

Use the horizontal arrow size slider to customise size of dependencies.

Switching the Dependency Type

To toggle between "AND" and "OR" types when drawing a dependency, press (and hold to keep your selection) the <CTRL> key.

Deleting Manual Dependencies

To delete manual dependency arrow:

  1. Click on the dependency arrow (will be shown in yellow after selection).

  2. Click the the red cross icon.

Clearing Manual Dependencies.

To clear manual dependencies:

  1. Right click on the tree level.

  2. Select “Clear Manual Dependencies“ from the dropdown.

Time Delay Setting

You can apply a time delay on manually drawn dependencies, for example, to specify that you can’t mine a trim shot until a week after the production one has been completed.

The remaining duration of the delay can be queried by launching the “Dependencies” dialog of the dependant block in the Animation tab.

Resetting currently selected rule

You can reset currently selected rule by pressing the red stop button. Note that this action will reset manual dependencies as well. Press YES in Reset Rule window if you want to proceed.

Clearing Automatic Dependencies

Automatic dependencies can be removed by selecting the block(s) and pressing the Remove Auto Dependencies button. Excluded from AutoDependencies blocks will appear shaded dark grey (as per the Legend).

Tip

You may need to use this tool for combining Automatic and Manual dependencies, if there is a particular section on the bench which you want to do manually (for example, if there is a bore in place there) to define a difference sequence to operate on.

To do this, clear the group of automatic dependencies and use the drawing tool to set the manual ones in the required sequence.

Restoring Automatic Dependencies

Automatic dependencies can be restored by selecting the block(s) and pressing the Restore Auto Dependencies button.

Restoring automatic dependencies by mine/pit/stage

To restore Automatic dependencies:

  1. Right click on the tree level.

  2. Select “Clear Removal from Automatic Dependencies“ from the dropdown.

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Operation

Description

Tool

Placing a Starting point

Select the Drawing Starting Point icon from the top toolbar (the last one in the row) and click the blast you want to put it on. The auto dependency arrows will automatically target that point.

Deleting a Starting point

To delete, select the defined Starting point (it will be shown in yellow) and click the red cross icon.

Placing multiple Starting points

If a bench is divided into two or more parts, you need to set a Starting point for each of them.

You can also set multiple Starting points for benches with multiple ramps.

Clearing all Starting points

To clear all Starting points from the bench, select the record from the tree structure on the left, right-click on it and select the "Clear All Starter Points / Lines" option.

Replacing Starting point auto tool

When you have a ramp shot defined in the Designer tab of Rapid Reserver, you can use the Auto Starting point tool. It will try to guess where the starting point is based on the currently loaded Haul Infinity Model.

Note

It can place Starting points not in locations you need, or set multiple Starting points, and you’ll have to do some manual clean up. Use this tool with caution.

Error message

Circular Dependencies

“The bench <(OpenPit/Mine/Pit1/Stage1/800)> is set to use the Blasts rule, but no ramp blocks or starting points were found.”

You will not be able to proceed with the setup without at least one Starting point set on benches with "Blasts" and "Branching" type dependencies.

If there are no distinct ramp or trim blasts, the Starting point(s) must be set at the bench access location.

Double click on the error message at the bottom to view a full list of dependencies to fix.

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