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Tip

Tool for the automatic creation of block shapes based on defined parameters.

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Description of each option see below:

Table of Contents

Select a level from the dropdown where to generate automatic blast shapes: Selected/Current/Visible Blasts/Benches Dlitches and Digs.

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Remove Existing Designs

Flag this option to clear existing linework from the specified level.

  • If flagged, no need to use the Delete Designs tool.

  • If not flagged, new shapes will be applied over existing ones.


Generate Ramp Shots

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Flag this option to automatically create a closed polygon around a section of ramp that is less than a user-defined depth.

Enter the Ramp Shot Minimum and Maximum Angles (in degrees).

By default, ramp shots are displayed in blue.


Generate Trim Shots

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Flag this option to automatically create closed polygons around a section of Bench/Flitch against the wall.

  • Note that for Trim Shots to be generated, the wall area must be defined in the Wall Control Designs step.

Set Trim Shot Length and Width (in meters).

By default, ramp shots are displayed in green.


Generate Internal Shots

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Flag this option to automatically create closed polygons around of Internal (Production) Shots.

Fitted Blasts

Generating blasts following the Bench/Flitch contour.

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Straight Grid

Straight gris across the Bench/Flitch.

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Size X and Size Y

Set the Size X and Size Y to the blast dimensions.

Note that for medium or long-term planning (ATS), size of the blocks should be relatively large, while for shorter planning horizons (APS) they can be smaller in order to provide more details when sequencing mining.

Note

The smaller the size of the blocks, the longer it takes to generate and process them. Keep this in mind when working with larger mines models.

Generate Contour Shots