RU 🇷🇺
Overview
This step is only visible when scheduling in the Optimise Products mode and hidden if it’s set to Constrain to Truck in the Configuration Options step.
When the user presses the button to run one period in the Schedule, there are two passes happening behind the scenes.
The Product Specifications step allows the user to define the rules of the optimisation. Each rule becomes a new row in the Calendar. Values for the rule are specified in Schedule > Calendar > Product Specifications.
Product Specifications use an optimisation engine and lets us to set up a Cash Flow equation, which is the series of cash flows and penalties in the form of targets, which makes a decision when we have multiple destinations available.
Recap:
Agent picks an available block based on Dependencies) > looks at the Ranked blocks list to select the highest ranked one > uses the Destination Logic to move material from A to B > stops if hits a Constraint. To choose the final Destination (particularly for the Crusher feed if multiple destinations selected). It’s where the Product Specifications come in.
Adding Product Specification
Product Specification types
Tip |
---|
Product Specifications are used to determine the best destination for material at each time step. The best destination is defined as the one yielding the highest positive cash flow, where the Cash Flow is the sum of all Rewards and Penalties. |
Detailed description of each Product Specification type and their impact on the optimisation process see below.
Product Specification type | Usage |
---|---|
Cash Flow | Reward (or penalty) to send material to a destination. |
Blend Target | Penalty for failing to meet blend ratios. |
Grade Target | Penalty for failing for meet grade specs. |
Cash Flows
Tip |
---|
Cash Flows allow the user to specify an incremental Reward or Penalty for each tonne/cubic meter/ounce of material sent to a Destination. Cash Flows help the user to have better control over the fleet allocation, prioritising more profitable movements. If two rules satisfy the same condition, then the cash flow is the sum of values in each rule. |
Stockpiles and Crushers Cash Flows
Set the Source(s), Material(s), Destination(s), and unit (Quantity Field) on which to apply the Cash Flow.
Cash Flows by Plant
The example below allows the user to control the priority of the Wet plant and Dry plant, and prefer certain materials into each plant.
$30 reward per railed tonne from the Dry plant.
$30 reward per railed tonne from the Wet plant.
$10 reward per railed tonne of HG from the Dry plant.
$10 reward per railed tonne of LG from the Wet plant.
The sum across these values means that HG returns ($40) from the Dry plant and ($30) from the Wet plant, whereas LG returns ($30) from the Dry plant and ($40) from the Wet plant. As such, the optimiser prefers to sent HG to the Dry plant but can top up the Wet plant if required.
Cash Flows by Material
This example prioritises feeding HG first, then MG, then LG, to maximise the returned metal content.
$100 reward per feed tonne of HG.
$50 reward per feed tonne of MG.
$20 reward per feed tonne of LG.
Cash Flow Values
Cash flow values are strictly relative. Setting all fields to "10" is the same as setting all fields to "10000".
Users are encouraged to pick values that express the relative importance of each transaction. For example, if high grade yields twice the revenue of low grade, give it twice the cash flow.
Cash Flows between Stockpiles
Movement between stockpiles incurs a default negative cash flow of (-1000) per bank cubic meter. This prevents the optimiser from going into circular rehandle loops.
To enable movement between stockpiles:
Press Add Product Specification button and from its dropdown select "Stockpile Cash Flow".
Name it as "RehandleThreshold_setTo1000", for example.
Set the units to “mining_” volume or Tonnes, depending on the units you schedule the material in these stockpiles.
Select the Source and Destination stockpile.
In the Calendar, set the cash flow to 1001.
Notes
Note |
---|
Be careful to only allow one-way passage of material between stockpiles. Do not incentivise the optimiser to engage in non-productive rehandle. |
Panel | ||||||||
---|---|---|---|---|---|---|---|---|
| ||||||||
It is recommended to split the Crusher Cash Flow into two:
Then, in the Calendar, assign to the Cash Flow from Stockpiles value of = 50 and to the Cash Flow for from Expit movement = 100. This will allow you to incentivise the one which is more profitable. |
Blend Target
Item | Description | Example | ||
---|---|---|---|---|
Specify Min | Limits minimum ratio of the material fed from the Source to the Destination.
| |||
Specify Max | Limits maximum ratio of the material fed from the Source to the Destination. | |||
| ||||
Specify Target | Specifying target also introduces “Content Deviation Penalty” input row in the Calendar. The difference between the Actual and the Target blend is subject to this Penalty multiplier specified by the user. The Penalty is summed with the Cash Flows to determine the reward or cost of blending materials into each Destination. The higher the deviation penalty, the better the optimizer will try to meet the target, but it may not be achieved due to other cash flows and objectives. | |||
Show Tram Lines | Displaying additional guidance rows for the optimisation rule in the Calendar. Used for visual purposes only to change the color of values in the “Actuals” field, i.e. if it goes out of range by more than 0.0001 it goes red, less than orange, otherwise it's black. | |||
Numerator and Denominator | Blend ratios are calculated using a Numerator and Denominator, as such the setup requires both to be populated.
| |||
Destinations | The Destination(s) to which the blend target is applied. | |||
Quantity Field | The field to which the blend target is applied.
| |||
Sources | The Source(s) for Numerator and Denominator to which the blend target is applied. | |||
View Database | Use the View Database button to open the Choose Records window, where you can graphically select and review the Sources. |
Tip |
---|
Use the Cash Flows to prioritise hitting limits and targets over certain periods. |
Grade Targets
Grade Fields
Grade specifications can be set to reference any field in the database.
Type | Example Field | Application | Note |
---|---|---|---|
Insitu Fields | mining_grades_fe | Insitu Grade/Head Grade | Use these fields on Stockpiles and Crushers when targeting a head grade. |
Process Streams Fields | mining_ProcessStreams_dry_rail_SubProducts_fines_grades_fe | Fines product grade, through the "dry" plant, at the "rail" point | Use these fields to target product grades on Stockpiles. Since the software does not know what Crusher the Stockpile will feed into, the user is required to specify the Processing Stream of the quantity fields. To configure the dry/wet, rail/ship, lump/fine process stream options, see Setup > Processing Paths. |
mining_ProcessStreams_dry_rail_grades_fe | Total (Lump + Fines) product grade, through the "dry" plant, at the "rail" point | ||
Output Fields | Output>rail_SubProducts_fines_grades_fe | Fines product grade, through the (wildcard) plant, at the "rail" point | Use these fields to target product grades through Crushers. Since the software knows the Processing Stream for each Crusher, the “Output” fields act as a wildcard to automatically select the corresponding grade fields. |
Grade Limits and Targets are explained in the table below.
Input | Description | Notes |
---|---|---|
Grade Lower Limit | The final weighted average grade cannot be below this value.
| Grade Limits applied to Product Specifications > StockpileGradeTarget are the weight average of the material added to the Stockpile over a Period. They are not equal to the grades of the stockpile closing balance. |
Grade Upper Limit | The final weighted average grade cannot be above this value.
| |
Grade Target | The difference between the Actual grade and the Target grade is subject to a penalty multiplier specified by the user.
If Crusher A and Crusher B have different grade targets, then a single block will incur a different penalty depending on the destination. This penalty is summed with the Cash Flows to determine the reward or cost of blending materials into each destination. | |
Content Deviation Penalties | The value of the content deviation penalty should be considered relative to other grades, and relative to the Cash Flow values.
|