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Table of Contents

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Note

Take care that some fields are reported as averages, not sums. 

For example, HaulageResult.Distances.Total will give the average cycle time distance, not the total distance travelled. 

Field Name

Units

Aggregation

Field Description

ActiveDuration

Hours

Sum

If the Agent is active in a transaction, this field is equal to Duration.

See also: Idle Duration.

ActivityType

Text

-

Indicates Drilling, Mining, or Idle activities

Agent

Text

-

The Agent that initiated this transaction

AgentCalendarHours

Hours

Sum

Agent Calendar Hours consumed in this transaction

AgentGroups

Text

-

When using Loaders as Agents or Drills:

  • Agent Group returns the Loader Type / Drill Type (i.e. EX3600),

  • Agent returns each loader or drill unit individually (i.e. EX3600.1, EX3600.2, ...).

AgentQuantityDividedbyCalendarTime.***

Per Naming

Average

When using Loader as Agent, displays Agent target tonnes/volume divided by the Calendar hours

AgentRate.DrillMetersPerHour

Meters Per Hour

Average

When using Drills, displays the drill penetration rate

DestinationBlockType

Text

-

Reads the block type field (Production, Contour, Ramp, Trim, etc)

DestinationFullName

Text

-

Full name of the material destination

DestinationLogicRule

Text

-

Destination Rule used to assign the material to the destination. 

Can be found in Setup > Destination Logic

DestinationMutexStockpile.***

Text

-

See Mutex Fields section below

DestinationParcel

Text

-

Material type on arrival at destination. 

  • In Truck Constrained mode, stockpiles can be set up to merge material types on arrival.

DestinationRecordNum

Text

-

Unique identifier for each block in the project

DestinationType

Text

-

See Source Type / Destination Type section below

Destination.***

Text

-

See Level Names section below

Destination.Dumps

Text

-

Destination dump class

  • Note this level returns "Crushers" or "Stockpiles" or "Dumps"

Destination.Name

Text

-

See Level Names section below

Destination.Name Part ***

Text

-

See Level Names section below

Destination.Top

Text

-

Destination dump class

  • Note this level returns "Crushers" or "Stockpiles" or "Dumps"

Drill Engine Hours

Hours

Sum

Engine hours = calendar hours * availability * utilisation

DrillHours

Hours

Sum

Direct Hours = calendar hours * availability * utilisation * efficiency * productivity

Drilling_***

Per Setup > Drilling Fields

Per Setup > Drilling Fields

Any drilling database field is prefixed "drilling_"

Duration

Hours

Sum

Calendar hours

  • Note this does not include any Stockpile Reclaimer hours

EndDate

Date/Time

-

End date of the transaction

FinalDestination.***

Text

-

See Source Type / Destination Type section below

FlagCrossed.***

Text

-

  • "Y" if a truck has crossed a flagged segment

  • "N" if a truck has not crossed a flagged segment.

FlagState.***

Text

-

  • "On" if a flag is traversible

  • "Off" if a flag is not traversible

Fleet

Text

-

Fleet name

HaulageResult.BridgestoneTKPH

TKPH

Weighted Average on Number of Trips

Bridgestone TKPH value

HaulageResult.DestinationTerminal

Text

-

Haul Infinity block or node representing the destination

HaulageResult.Distances.***

Metres

Weighted Average on Number of Trips

Distances corresponding to each cycle time component

HaulageResult.FuelBurn.***

Litres Per Trip

Weighted Average on Number of Trips

Fuel burn corresponding to each cycle time component

HaulageResult.InstantaneousTruckCount

#

Weighted Average on Number of Trips

Instantaneous truck count on a given haul cycle

HaulageResult.LoadedElevationChanges.***

Metres

Weighted Average on Number of Trips

Absolute, Downhill, and Uphill loaded elevation changes for a given haul cycle

HaulageResult.LoaderIdleRatio

%

Weighted Average on Number of Trips

Loader hang time as a percentage of truck cycle time

HaulageResult.LoaderPayload

Wet Tonnes

Weighted Average on Number of Trips

Averaged loader bucket payload for the specified truck and material

Can be found in /wiki/spaces/212AD/pages/30941135

HaulageResult.LoaderProductionRate.***

Per Naming

Weighted Average on Number of Trips

Loader production rates in Tonnes/Volume per hour (Target tonnes/volume divided by actual Loader Hours)

HaulageResult.Material

Text

-

Haul Infinity material type

Can be found in Setup > Haulage Configurations > Haulage Materials

HaulageResult.MichelinTKPH

TKPH

Weighted Average on Number of Trips

Michelin TKPH value

HaulageResult.NumberOfPasses

Count

Weighted Average on Number of Trips

Number of swings taken by the loader to fill the truck tray

HaulageResult.NumberOfTrips

Count

Sum

Number Of Trips = Mined Wet Tonnes/Truck Payload

HaulageResult.SourceTerminal

Text

-

Haul Infinity block or node representing the source

HaulageResult.Times.***

Minutes

Weighted Average on Number of Trips

Productive time corresponding to each cycle time component

HaulageResult.TruckPayload

Wet Tonnes

Weighted Average on Number of Trips

Truck payload in Wet Tonnes

HaulageResult.TruckRate.***

Per Naming

Weighted Average on Number of Trips

Truck production rates in Wet Tonnes, Dry Tonnes, and Bulk Cubic Metres per hour

HaulageResult.UnloadedElevationChanges.***

Metres

Weighted Average on Number of Trips

Absolute, Downhill, and Uphill unloaded elevation changes for a given route

ID

Text

-

Unique ID for each schedule transaction

IdleDuration

Hours

Sum

If the Agent is idle in a transaction, this field is equal to Duration.

See also: Active Duration.

Loader

Text

-

Loader type

LoaderEngineHours

Hours

Sum

Engine hours = calendar hours * availability * utilisation

LoaderHours

Hours

Sum

Direct Hours = calendar hours * availability * utilisation * efficiency * productivity

Loader.Avails.***

%


Loader Calendar availability, utilisation, efficiency, productivity value.

Direct Utilisation =  availability * utilisation * efficiency * productivity.

Note these are weighted against Loader Hours, not Calendar Hours, as some stockpile reclaim steps consume loader hours but not calendar hours.

Mining_*

Per Setup > Mining Fields

Per Setup > Mining Fields

Insitu material properties such as feed tonnes and head grade

Mining_ProcessStreams_*

Per Setup > Mining Fields

Per Setup > Mining Fields

Product material properties such as recovered tonnes and product grade

Misc_*

Per Setup > Misc Fields

Per Setup > Misc Fields

Block solid properties such as location, surface area, presplit perimeter, etc

MutexParcel.***

Text

-

See Mutex Fields

NumLoaders

Count

Sum

Num Loaders = Loader Hours/Direct Hours Per Loader

NumTrucks

Count

Sum

Num Trucks = Truck Hours/Direct Hours Per Truck

Origin ID

Text

-

Unique ID for each schedule transaction.

OriginalSource.***

Text

-

See Original Source / Final Destination

Output>***

Per Setup > Mining Fields

Per Setup > Mining Fields

See Output fields

Period.***

Per Naming

-

Time period during which this transaction takes place

ProcessingStream

Text

-

If the destination is a crusher, this returns the crusher Processing Stream. 

Can be found in Setup > Crushers

SourceBlockType

Text

-

Reads the block type field (Production, Contour, Ramp, Trim, etc)

SourceFullName

Text

-

Full name of the material source

SourceMutexStockpile.***

Text

-

See Mutex Fields section below

SourceParcel

Text

-

Returns material type on mining transactions.

Returns hole type on drilling transactions.

SourceRecordNum

Text

-

Unique identifier for each block in the project.

SourceType

Text

-

See Source Type / Destination Type section below

Source.***

Text

-

See Level Names section below

Source.NamePart ***

Text

-

See Level Names section below

Source.OpenPit

Text

-

Source mine class.

  • Note this level returns "OpenPit" or "Stockpiles" or any top-level reserve table name. 

StartDate

Date/Time

-

Start date of the transaction

StepLogicRule

Text

-

Step Logic rule used to assign the fleet to the movement.

Can be found in Setup > Steps Logic.

SwellVolume

LCM

Sum

Swell factored volume. 

Can be found in Setup > Swell Factors. 

Truck

Text

-

Truck type

TruckEngineHours

Hours

Sum

Engine hours = calendar hours * availability * utilisation

TruckHours

Hours

Sum

Direct Hours = calendar hours * availability * utilisation * efficiency * productivity

TruckTotalFuelLiters

Litres

Sum

Total truck fuel litres

Truck.Avails.***

%


Truck Calendar availability, utilisation, efficiency, productivity value.

Direct Utilisation =  availability * utilisation * efficiency * productivity.

Note these are weighted against Truck Hours, not Calendar Hours, as some stockpile reclaim steps consume truck hours but not calendar hours.

Anchor
OriginalFinal
OriginalFinal
Original Source/Final Destination

A single schedule transaction (Source + Destination) may be one step in a series of transactions generated by the Steps Logic. "Original Source" and "Final Destination" refer to where the material originated at the beginning of the period and rested at the end of the period, outside of the current transaction. 

Example:

Destination Logic

Steps Logic

Original Source

Final Destination

Step

Source

Destination

Pit

Crusher

1

Pit

ROM

Pit

Crusher

2

ROM

Crusher

Pit

Crusher

3

Pit

Crusher

...

Note

Be extremely wary of double-counting when using Original Source/Final Destination fields.

Observe from the above image that filtering by "Final Destination = Crusher" would double-count tonnes passing through the ROM. 

...

A single schedule transaction (Source + Destination) may be one step in a series of transactions generated by the Steps Logic. See the illustration above. 

Field

Value

Condition

Source Type

True

Source = Original Source

Source Type

False

Source <> Original Source

Destination Type

True

Destination = Final Destination

Destination Type

False

Destination <> Final Destination

...

This can be a source of confusion, since Dumps, Stockpiles and Crushers levels store different information at different levels in their names. 

Destination Level

Destination Name Part

Level Number

Dumps

Stockpiles

Crushers

Destination.Dumps

Destination.NamePart1

0

"Dumps"

"Stockpiles"

"Crushers"

Destination.Mine

Destination.NamePart2

1

"Mine1"

"ROM1"

"CR1"

Destination.Dump

Destination.NamePart3

2

"Dump1"

"WtAvg"

-

Destination.Lift

Destination.NamePart4

3

"600"

-

-

Destination.Block

Destination.NamePart5

4

"001"

-

-

Destination.Top

Destination.NamePart1

0

"Dumps"

"Stockpiles"

"Crushers"

Destination.Name

Destination.NamePart2

1

"Mine1"

"ROM1"

"CR1"

...