Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

Alastri is pleased to announce the release of v21.2

...

Solution: To help speed up the process, we have added the functionality to move blocks around directly in a sequences properties panel. Records can be repositioned using drag-and-drop or via the up and down buttons located in the toolbar.

...

Code Filters

Problem: Sometimes, it is required that material with certain characteristics can go to a particular destination. When the parcel definition does not go down to this level of granularity, it is hard to achieve this kind of logic. Instantaneous grade targets Within one parcel, there can be a lot of variability in the grades. When this happens, we sometimes want the destination of the parcel to be dependent on the grades within it. There may be a stockpile that houses HG material that has a SiO2 value of over 4.0, HG material with a SiO2 less than 4.0 goes to another stockpile. Instantaneous grade targets can be used to try and manage this; however, they are not a hard constraint. As long as the average grade within the steady-state passes the going to a destination meets the criteria, it can will allow material whose grade fails the criteria to be sent to an undesired destinationthere.

Solution: Code filters have been introduced to help enforce hard constraints when mining Agents are selecting a destination. A Code Filter is an additional piece of logic evaluated when agents Agents select a destination rule to use. Code filters can either be scripted in which is recommended where a large number of code filters need to be written, or they can be created through an inbuilt Code Editor in the Destinations Rules step. More information about Code Filters and how to construct them can be found at the following link https://alastri.atlassian.net/wiki/spaces/212AD/pages/5483987078/PS+Code+Filters.

...

Solution: The Data Sources within Chrono reports have now been updated to include ProductionBlasting and PresplitBlasting. PreplsitBlasting will only appear if the activity has been enabled within the project.

Image RemovedImage Added

Custom Wall Activities

...

Problem: When stockpiles in a mutex set have a build target type, it was evident that when a new build started, the “Hours between stockpile decision” input could cause loaders to remain on stockpiles that do not align with the new build targets. The result would cause a volatile grade curve for the stockpile build.

Solution:

  • Period Filter for Animation Export

  • Properties Gird available in Destinations tab

Tactical Scheduler

  • Extension Data Sources & Parameters

  • Dependencies

  • Custom Exports

...