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  • Depletion Surfaces

    • Phase import and depletion has been changed. To apply depletion surfaces, import them from layers to the global collection of depletion surfaces. Then each phase can be assigned any of the following:

      • Upper depletion - remove all material above this surface.

      • Lower depletion - remove all material below this surface.

      • Upper RL - remove all material above a fixed Z.

      • Lower RL - remove all material below a fixed Z.

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Depletion Surfaces have moved from Phase Details to the new setup item ‘Depletion Surfaces’.

  • Excluded Areas

    • In this step the user can optionally define polygons for each phase. Any material outside of the defined polygons (in the darker area of the viewport) will be removed from the phase.

    Image Removed
      • When the camera orientation is vertical, the phase will be displayed with the depleted solid's vertical thickness indicated according to the position of the slider to the left of the viewport, with a colour for 'zero' thickness, 'above' and 'below' the threshold. The colours can be selected in the panel on the bottom left.

      • When the camera is not oriented vertically, the phase is displayed as in the Phases step.

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Users can exclude material from a phase in the new ‘Excluded Areas’ setup item.

  • Phase Details

    • Depletion surface is no longer assigned in Phase Details.

    • Use ‘Show Depleted Solids’ checkbox to toggle display of original and depleted phase solids in the viewport.

  • Bench Preconditioning

    • New option to 'remove' material added to the existing 'send up/down' actions.

    • Users can customise the colours displayed in the Bench Preconditioning viewport.

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Users can now exclude material at the bench level in Bench Preconditioning

Haul Infinity 20.4.x

Alastri Tactical Scheduler 20.4.x

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