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Rapid Reserver - Improvements

Bench Preconditioning/Depletion Workflow

The workflow for Bench Preconditioning/Depletion has been updated so that it works better with wall segments. The process has now been broken up into two individual steps, Bench Preconditioning and Bench Depletionto better model users typical usage of the functions. Bench Preconditioning was only intended to model ramp shots, contour shots, and sumps shots. However, users were attempting to use this function to remove or send remnant material down to the bench below, which the tool was never intended to do and results in unexpected behaviour which users do not expect.

To address this, a second step called Bench Depletion has been added to allow users send material down to the next flitch safely.

Bench Preconditioning

The Bench Preconditioning step is designed to work on the original Phase solid, not the depleted Phase solid. Material from a bench can either be sent to the bench above or belowremoved. It is no longer possible to send material down in this step. This can be helpful when parts of the bench need to be drilled with the bench below, such as sump shots or ramp shots and contour areas. More information about Bench Preconditioning can be found at https://documentation.alastri.com/wiki/spaces/212AD/pages/5310910707/RR.+Bench+Preconditioning.

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The Bench Depletion step deals with material that exists within the flitches of the depleted phase solids. In Bench PreconditioningDepletion, material within a flitch can only be removed or sent to the flitch below. The intention of this step is to allow users to remove/push down any remnant material that may be present. It is important to know when the material is sent to the flitch below; it will be trimmed to the below benches bench’s silhouette. More Information on Bench depletion Depletion can be found here/wiki/spaces/212AD/pages/30938521 .

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