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Solution: A new Sequence type has been developed called a ‘Delay Sequence’, enabling users to insert delays directly between blocks chosen in the block picker. Users can configure the delays in the XXX found in the Sequence Painter UI or the properties panel of the selected sequence.

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Info

Please note that ‘Can Skip Tasks’ is not available in the new Delay Sequence. Tramming delays should take into account the be directly related to travel distance between the predecessor and successor records. For this reason, it makes no sense to jump ahead as the delay duration may increase or decrease based on the location of the next selected record.

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Solution: Code filters have been introduced to help enforce hard constraints when mining Agents select a destination. A Code Filter is an additional piece of logic evaluated when Agents select a destination rule to use. Code filters can either be scripted in which is recommended where a large number of code filters need to be written, or they can be created through an added by Alastri in the extension, or created through the inbuilt Code Editor in the Destinations Rules step by end users. More information about Code Filters and how to construct them can be found at the following link https://alastri.atlassian.net/wiki/spaces/212AD/pages/5483987078/PS+Code+Filters.

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Problem: When the optimiser runs, it is a possibility that a mining Agent digger will be selected to operate at a rate that is not practical in realitybelow the minimum threshold required to justify operating the digger.

Solution: It is now possible to define a minimum rate that a mining Agent can operate at. This option can be enabled in the Final Configuration step, enabling it will add a row per Agent in the calendar. When enabled, the minimum rate will be included as a binary variable in the optimisation. As it is a binary variable, the optimisation becomes mixed-integer and, as a result, can Note using this function may slow the scheduling speed downsomewhat - measure it to see by how much.

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Chrono Data Sources - Production Blasting and Presplit Blasting

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Solution: The Data Sources within Chrono reports have now been updated to include ProductionBlasting and PresplitBlasting. PreplsitBlasting PresplitBlasting will only appear if the activity has been enabled within the project.

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Custom Wall Activities

Problem: Within APS, it was not possible to schedule multiple wall-related activities on a wall section , such as Scaling → Rock Bolting → ShotcreteShotcreting.

Solution: It is now possible to model up to 10 user-defined wall activities on a section of the wall. To use this functionality, the “Model Wall Panels” feature must be enabled, as well as enabling the creation of wall panels within the RR project. More information regarding Wall Activities can be found here /wiki/spaces/212AD/pages/30938661 .

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Problem: When PresplitDrilling and PresplitCharging are enabled, it wasn't isn’t easy to visually distinguish the drilled and blasted states.

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Problem: When a stockpile in a mutex set finishes reclaiming, the software can start dumping there immediately. In some cases, this is not practical as the tip head of the stockpile needs to be reestablishedre-established.

Solution: Before a stockpile changes state, a delay specified in hours can be enforced. This functionality can be enabled in the Stockpile Build Settings.

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Solution: A new tab, “Build Targets”, has been created in the main “Scheduling” tab, enabling users to set build targets within the selected scenario.

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Expand

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Dependencies

The Expand setup task has been changed to apply a single Expand Distance across all levels.

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. This expand distance is from the block in question to the dig blocks above it.

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Mining Agents Can Perform Ancillary Activities

It is now possible to allow Mining Agents to perform ancillary activities, such as wall scaling.

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Sequence Painter

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Enhancements

Additional functionality has been added to the Sequence Painter dialog. The new options include

  • Initial Agent Location - Show where the Agents are at the beginning of the Gantt sequence

  • Fully Mined Blocks - Toggle blocks that are 100% mined at the start of the Gantt sequence

  • Sequence Arrows - Visaully outlines the sequence of blocks selected in the sequence.

  • Activities > Paint All - Allows the user to paint a sequence for multiple activities that may be assigned to a single Agent

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New Agent

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Icons

Several new icons are now available to be assigned to Agents, including Horizontal Drill, Hard hat (Geotechnical), and Cement Truck. It is also now possible to choose any icon for any type of equipment.

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Import/Export

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Database Refinements

It is now possible to export/import all Database Refinement inputs from/into a project file.

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Dependencies

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Dialog Timestamp

The Dependencies dialog now shows a timestamp which can be useful in tracking the point in time at which the dependencies apply to the schedule.

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New Label Formulas

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Available

Several additional helper methods have been included in the custom label editor.

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A new setup task has been created called Point Solids. Static dump and stockpile destinations can be visually represented by a closed 3D design file (“.00t”, “.dtm”, “.dxf”) instead of by the traditional Haul Infinity icons. These triangulations will then appear in the animation and dynamically update throughout the schedule to show the fluctuating capacity of the nodestockpile or dump. The list of point solids will be populated from Stockpiles and Dumps defined in the Stockpiles and Waste Dump steps. It is also possible to assign colours and filling bearings for the stockpiles and dumps.

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For sites which are not designing their blasts in Rapid Reserver, it is now recommended to use “None” here.

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Construction Line

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Import

It is now possible to use “[Name]” properties as Input Names, when importing construction lines into a project.

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Period

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Plots

There are now two new options when using Rapid Reserver Period Plots:

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New options have been added to set Parcel Priority in APS and ATS, to allow for Mining parcels in a specific order for a given block.

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Pivot

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Charts

Pivot data can now be viewed in Chart form Reports now have a Charts Tab in both APS and ATS.

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Period

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Filter for Animation

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Exports

When exporting videos from the Animation tab in APS or ATS, it is now possible to filter by Period instead of exporting the entire video.

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It is now possible to have blank Chrono Title rows. It is also possible for a Chrono Title row to not have any children.

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Chrono Report Options

Two new options show on Final Configuration (APS) and Haulage Configurations (ATS) which allow for displaying the Key and Units columns for Chrono exports.

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Export

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Dialog Refactor

Export dialogs across the APS and ATS Animation tab have been refactored to provide users with a familiar look and feel where possible. Previously, some export types required two dialogs in order to configure the export. This has been streamlined to now only show one dialog where everything can be configured.

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Common Improvements - All Products

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Note Icon

A mini note icon will be shown beside the setup task step if the setup task includes a note.

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Mini note icon

Import/Export

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Setup Tasks

It is now possible to import/export settings for an entire setup task

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This was changed from a single DXF import extension type due to issues with triangulations with large amounts of vertices being rejected as they were not compliant with the strict definitions of the Autocad DXF specifications.

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Shape Files

It is now possible to import and export Shapefiles (*.shp, *.shx, *.dbf) across all Layers/Overlays panels.

Support for

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MineSight Sub-Blocked Block Models

Added the ability to import Sub-block files blocked Block Models from MineSight block models.

Volume Report

An There is now an option to display total volumes of closed solids from layers in the Layers panel.

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Hatch Pattern Customisation

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It is now possible to specify which hatch patterns to use in all products (other than Haul Infinity) for certain activities/items. It is also possible to choose not to apply a hatch pattern, making it impossible to visually distinguish between different types of blocks in some circumstances.

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