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Options

Table

Is this a pit or a dump?

Increment Template

What are the bench heights?

Block Model

Which block model to reserve from?

Block Model Fill

Which material to fill block model gaps with?

Design Position

Elevation of exported polygons (top or bottom of bench)

Silhouette Type

Silhouette Type is an option specifically for people who are importing polygons or construction lines which do not exactly match the phase, but are required. It determines how far we “fill” when creating polygons.

  1. When selecting “Expanded” silhouette type the whole bench will be seen as one polygon, even if it consists of multiple separate parts.

  2. Selecting “Normal” type sets silhouette Expand Distance to zero, meaning that each part of a bench will be seen as a separate polygon.

  3. Option “None” is recommended for sites which are not designing their blasts in Rapid Reserver. When selected, it you have to explicitly draw lines around the parts of the bench to keep. Everything else will be discarded. Option “None” will also display Bench Footprint toggle in the Designer tab.

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Expand Distance

This field is used to group trash solids together when they are floating in space, such as batter trims around the bench solid.

This value should almost always be left at the default 50 metres.

Bench Tolerance

Threshold depth for eliminating skirts and brims from bench solids. This field should be used reactively, never proactively, since it incurs additional processing cost in the bench solid creation.

An acceptable value for the bench tolerance (other than zero) is 0.01 metres. Any greater depth skirts should be addressed in Setup > Bench Preconditioning.

Wall Panels

Generate Panels

Tick this box if you want to generate panels

Width (m), Thickness (m)

Set different parameters of wall panels, such as width and thickness (in meters)

Height

Select from the dropdown what height to display (bench or flitch)

Levels

Specify the “Mine”, “Pit”, “Stage” level names for each phase

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