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Each table in the Tables step is an ordered hierarchical address, such as “Mine/Pit/Stage/Bench/SolidBlast/Flitch/Dig”.

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Table Type

A table is either a Pit or a Dump type. This determines whether the solids will be reserved or not.

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Levels will be assigned a default value when they are first created.

Auto Unique

Where a blast is toggled with a flag Auto Unique, the solids will feature allows solids to be be automatically renumbered to prevent duplicate names.

When specifying the Auto Unique option for the “Dig” level, three different options exist.

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Type

Description

None

Auto Unique will be disabled. A Default Value must be specified.

By Increment

The name of the Dig solid must be unique across the Bench/Flitch level.

By Blast

The name of the Dig solid must be unique within its parent Blast. Digs with the same name can coexist in the same flitch as long as they belong to separate blasts.

Image

Select an icon from the dropdown list to represent each level.

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