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Вкладка Designer (Конструктор) — это основная страница для просмотра, создания, изменения, управления и анализа уровней блоков и контуров отвалов и запасов.

Вкладка Designer состоит из четырех основных частей, таких как древовидная иерархия (слева), область просмотра с панелью инструментов, панель информации (под областью просмотра) и правая панель. Каждая из этих частей включает несколько элементов, вкладок или полей. Все необходимые команды и инструменты описаны ниже в данном разделе.

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Table of Contents

Древовидная иерархия

Древовидная иерархия — это древовидная структура, в которой перечислены все уровни отвалов или запасов в заданном порядке, таком как Запас - Рудник - Карьер - Этап разработки - Уступ - Выемка. Нажмите на необъодимый уровень, чтобы отобразить его в области просмотра. Вы можете выбрать весь уровень, например, запас/рудник/карьер/этап/уступ или отобразить отдельные блоки, используя клавиши быстрого вызова <CTRL> и<Shift>.

Viewport

icons

Description ( All display a tooltip when the mouse is hovered over)

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Icons to Select, Pan, Orbit, Zoom, Zoom All, Grid, Measure

Digitise closed polygon (P), Digitise open construction line (D)

Edit Point. Move, Insert, Delete

Edit Segment. Move, Insert, Delete.

The Designer tab it’s your main area to view, create, modify, manipulate and analyse dumps and reserves levels solids and lines.

It is the primary 3D work environment for the project, which allows the following:

  • View the entire solid inventory by pit, stage, or bench.

  • Show colour-coded block models in the background.

  • Inspect solid properties, reserves, and attributes.

  • Resolve errors in the Error List.

The Designer tab consists of four areas, such as Tree Hierarchy, Viewport with toolbar, Information Panel and Right Panel, each of those includes several elements, tabs or fields. All essential commands and tools are described below in this section.

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Table of Contents

Tree Hierarchy

Tree Hierarchy it’s a tree structure, listing all levels of Dumps and Reserves in a certain order like Reserve - Mine - Pit - Stage - Bench - Flitch. By pressing on a level it will display in the viewport. You may also select the whole reserve/mine/pit/stage/bench to display or selected solids using <CTRL> and <Shift> hotkeys.

Viewport

In a viewport you may review and work with results of operations and imported layers.

Depending on the operations that are being run, different icons become available at a top of viewport.

All icons have tools tips.

Toolbar

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In the table below all toolbar icons are listed with description and hotkeys available.

Mouse controls

Selection

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Left click and drag

Pan

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Middle click and drag

Rotate

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Right click and drag

Zoom

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Scroll wheel

Zoom Extents

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Left click on the compass widget

Vertical Exaggeration

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<CTRL> + Scroll wheel

Measurement and screenshot

Show/Hide grid

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Toggle grid

Measure Distances

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<Enter> - Toggle Including Mouse-Point in Result

<Backspace> Remove Last Point

Screenshot

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Make a screenshot and choose a resolution required

Design shortcuts

Polygon Draw

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<P>

Line Draw

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<D>

Point Move

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<F>

Point Insert

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<A>

Point Delete

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<S>

Line Move

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<M>

Line Copy

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<C>

Line Delete

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<N>

Line Join / Poly Close

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<J>

Line Break / Poly Open

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<B>

Line Rotate

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<R>

Line Offset

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<O>

Line Trim

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<T>

Line Intersect

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<I>

Line Quick Extend

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<Q>

Line Replace

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Compass

The compass widget sits in the top right of the viewport.

Plan View

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Click on the axis cones to snap to orthogonal views

Zoom Extents

Click on the grey cube to zoom to extents

Night Mode

Click on the sun icon to toggle night mode

Extended Design tools

Generate Blast Shapes

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Choice of Blast shapes generation from dropdown. Production, Trim, Ramp and Contour blasts shapes can be generated for the entire project. Available options depend on an element selected.

Delete designs

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Choice of designs to be deleted. Available options depend on an element selected

Bulk Block Rename

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Rename Blasts options

Strip Renamer

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Strip Namer option to set Horizontal/Vertical Naming, Included Blast Types and Grid Orientation

Automated Dig Line Creation

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To create automated dig lines with selected blasts/digs or current/visible flitches. Example of use see here

Information Panel

This panel consists of three tabs: Properties, Reserves and Error List.

Properties tab

Shows all the properties of selected solid/solids. Click on one block in a viewport to display its properties or box select multiple solids to show and compare their properties.

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Reserves

In the Reserves tab you may see all Sum, Weight and Class fields of selected solids. Toggle Min/Max icon to inspect the data for missing or rubbish values or press Export button to export the current table to Excel or Text/CSV file.

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Error List

Open the Error list tab to review all the errors found for the project and zoom in to see each of them.

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In the left part you may set a flag to display different types of errors, such as “Duplicate Names”, “Silvers”, “Absolute Minimum Volume“, “Minimum Volume” or “Depleted Solid”. In the right part you see full description of errors: you may double click on the selected error to zoom in to see it in a viewport or toggle an eye icon to hide it from a list.

Right Panel

Right panel consists of three tabs described in details below.

Display tab

In the right Display panel multiple custom options are available.

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  1. Select a text to display in a label from the Text dropdown or configure custom labels via gear icon. Toggle an eye icon to display selected labels or hide them all. You also may set custom back and fore colors, font and size. See RR. Blast Custom Labels section to see an example.

  2. In the Blasts/Digs part of the Display panel you may choose type of solid to display (Blast or Dig) and set its shading and opacity. More information see in RR. Blast Custom Shading section.

Info

Note: Different properties may be edited depending on whether Blast or Digs Display is selected.

  1. Toggle which construction lines to display (Lines/Extrusions) in the Construction Lines field.

  2. Set your block model properties in the Block Model section. In this section you may toggle to display or to hide blocks, clip blocks height and set custom constraints and shading. Instructions on how to set custom constraints see here.

  3. Toggle to display or to hide Cash Flow values, specified in the Destination Cash flows step of the Setup tab.

  4. In the bottom field of the Display panel you may set other entities properties, such as to display/color or clip for Bench above, Silhouette and Bench Below.

Layers tab

The Layers tab is a common part of all Alastri products. In this panel you may import surfaces and solids triangulations, display and organise them, as well as assign colors, visibility and other properties. More detailed information on the Layers panel tools see in a section Layers/Overlays.

History tab

The History tab is located in the bottom right corner of an application. Click through the history list to see different past states.

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