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Info

"Bench" and "Lift" refer to the truck travel level in the hierarchy. It is used in calculating 2D dependencies. The truck travel level must always be a child to the "Stage"/"Phase" level. If you are using flitches, then the "Bench" and "Bench Level" will map to the flitch elevations, which will be a child of the "Stage"/"Phase". 

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Tables

Tables should be created for each class of blocks: pits, dumps, and (optionally) backfills. The number of levels in each table should match the level hierarchy of the inventory files, so they can be mapped one-to-one in the Map Fields step.

  • Tables can be added to the project using the add and remove icons.

  • Click in the Table Name column field to rename it.

  • Select “Dumps” or “Long Term Stockpile” from the dropdown if it holds dumps/backfills or long term stockpiles to be reclaimed later. More information about Long Term Stockpiles setup see in the section TS. Long Term Stockpiles. 

Level Hierarchy

Levels should be set so that general scheduling rules can be applied higher in the tree. This reduces the amount of rework to write duplicate rules for the lower branches. 

  • Levels can be added to a table using the add and remove icons.

  • Levels can be ordered using the up and down arrows icons.

  • Click in the Level Name column field to rename it.

  • The Sort Direction column will determine whether benches are listed top to bottom or bottom to top.

  • The Bench/Lift Level must be specified at the running level of the trucks. 

Naming Conventions

Constraints

The following naming convention makes it hard to control the total tonnes in "Q1" pit, because the stages are not properly nested:

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With this setup, a constraint can be applied to "Q1" pit that automatically limits all nested children.

Filters

When choosing a naming convention, consider the following recommended practice:

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