The Designer tab it’s your main area to view, create, modify, manipulate and analyze reserves and dumps solids, shapes, polygons, and lines.
...
Show/Hide grid | Toggle grid | |
---|---|---|
Measure Distances | <Enter> - Toggle Including Mouse-Point in Result <Backspace> Remove Last Point | |
Screenshot | Make a screenshot and choose a resolution required |
...
Extended Design tools
Generate Blast Shapes | Choice of Blast shapes generation from dropdown. Production, Trim, Ramp and Contour blasts shapes can be generated for the entire project. Available options depend on an element selected. | |
---|---|---|
Delete designs | Choice of designs to be deleted. Available options depend on an element selected | |
Bulk Block Rename | Rename Blasts options. More details see here. | |
Strip Renamer | Strip Namer option to set Horizontal/Vertical Naming, Included Blast Types and Grid Orientation | |
Automated Dig Line Creation | To create automated dig lines with selected blasts/digs or current/visible flitches. Example of use see here |
...
see here. |
Information Panel
This panel consists of three tabs: Properties, Reserves and Error List.
...
Settings | |
---|---|
Force Exclude | Flag to excludes unwanted solids from the Reserves. Hatching is shown in Legend and set in Setup > Settings > Hatch Patterns, see here. |
Too Small | Excludes smaller solids from being displayed. Threshold values are set in Setup > Settings > Discard Thresholds, see here. |
Extend Flitch | Used to combine the top flitch with the lower one(s), for example, to make a single blast on more than one flitch. |
Is Locked | Prevents a solid from being edited |
Parent Blast Type | Type of the Blast (Trim / Contour / Ramp / FreeDig / Production), which includes the selected dig solid |
Reserves Source | Block Model/Grade Control |
Temp Ramp Bearing | Add a numeric value to set an Azimuth. This will cause the block to be split in to two blocks, “upper” and “lower” in the azimuth direction. Changes populated in this field will be displayed in Production Scheduler/Tactical Scheduler Viewports. |
Level Names | Level Names hierarchy: Reserves - Mine - Pit - Stage - Bench - Blast - Flitch - Dig Solid. Dig Solid identifier can be edited, if desired. |
Solid Properties | Solid Properties, added and configured by user in the Setup > Blast Properties, more details see here. |
Metric | Quantitative characteristics of selected solids, such as volume, surface area, perimeter. |
...
Section | Description |
---|---|
Labels |
|
Blasts/Digs |
|
Construction Lines | Toggle to display/hide construction Lines and Extrusions. |
Block Model |
|
Cash Flows |
|
Other Entities | Options to display/hide, or change a color of the following entities:
|
...