The Designer tab it’s your main area to view, create, modify, manipulate and analyze reserves and dumps and reserves levels solids solids, shapes, polygons, and lines.
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It is the primary 3D work environment for the project, which allows the following:
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The Designer tab consists of four areas, such as Tree Hierarchy, Viewport with toolbar, Information Panel and Right Panel, each of those includes several elements, tabs or and fields. All essential commands and tools are described below in this section.
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Show/Hide grid | Toggle grid | |
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Measure Distances | <Enter> - Toggle Including Mouse-Point in Result <Backspace> Remove Last Point | |
Screenshot | Make a screenshot and choose a resolution required |
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Extended Design tools
Generate Blast Shapes | Choice of Blast shapes generation from dropdown. Production, Trim, Ramp and Contour blasts shapes can be generated for the entire project. Available options depend on an element selected. | |
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Delete designs | Choice of designs to be deleted. Available options depend on an element selected | |
Bulk Block Rename | Rename Blasts options | |
Strip Renamer | Strip Namer option to set Horizontal/Vertical Naming, Included Blast Types and Grid Orientation | |
Automated Dig Line Creation | To create automated dig lines with selected blasts/digs or current/visible flitches. Example of use see here |
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Shows all the properties of selected solid/solids. Click on one block in a viewport to display its properties or box select multiple solids to show and compare their properties.
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Settings | |
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Force Exclude | Flag to excludes unwanted solids from the Reserves. Hatching is shown in Legend and set in Setup > Settings > Hatch Patterns, see here. |
Too Small | Excludes smaller solids from being displayed. Threshold values are set in Setup > Settings > Discard Thresholds, see here. |
Extend Flitch | Used to combine the top flitch with the lower one(s), for example, to make a single blast on more than one flitch. |
Is Locked | Prevents a solid from being edited |
Parent Blast Type | Type of the Blast (Trim / Contour / Ramp / FreeDig / Production), which includes the selected dig solid |
Reserves Source | Block Model/Grade Control |
Temp Ramp Bearing | Add a numeric value to set an Azimuth. This will cause the block to be split in to two blocks, “upper” and “lower” in the azimuth direction. Changes populated in this field will be displayed in Production Scheduler/Tactical Scheduler Viewports. |
Level Names | Level Names hierarchy: Reserves - Mine - Pit - Stage - Bench - Blast - Flitch - Dig Solid. Dig Solid identifier can be edited, if desired. |
Solid Properties | Solid Properties, added and configured by user in the Setup > Blast Properties, more details see here. |
Metric | Quantitative characteristics of selected solids, such as volume, surface area, perimeter. |
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Open the Error list tab to review all the errors found for the project and zoom in to see each of them. Check the reserves for trivial volumes and batter shards.
Activate the Error List tab.
Double click on a line to zoom to it.
Either set the block property to Exclude, or redraw the construction lines to remove the block.
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In the left part you may set a flag to display different types of errors, such as “Duplicate Names”, “Silvers”, “Absolute Minimum Volume“, “Minimum Volume” or “Depleted Solid”. In the right part you see full description of errors: you may double click on the selected error to zoom in to see it in a viewport or toggle an eye icon to hide it from a list.
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Info |
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Error thresholds are specified in Setup > Settings > Error Finders. |
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Display Panel
Right Display panel on the right consists of three tabs described in details below.
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Section | Description |
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Labels |
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Blasts/Digs |
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Construction Lines | Toggle to display/hide construction Lines and Extrusions. |
Block Model |
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Cash Flows |
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Other Entities | Options to display/hide, or change a color of the following entities:
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The Layers tab is a common part of all Alastri products. In this panel you may import surfaces and solids triangulations, display and organize them, as well as assign colors, visibility and other properties. More detailed information on the Layers panel tools see in a section here.
History tab
The History tab is located in the bottom right corner of an application. Click through the history list to see different past states and revert to any of them.
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More tools available in the Designer tab see in the children page:
Child pages (Children Display) |
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