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The Designer tab it’s your main area to view, create, modify, manipulate and analyze reserves and dumps solids, shapes, polygons, and lines.

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Generate Blast Shapes

Choice of Blast shapes generation from dropdown. Production, Trim, Ramp and Contour blasts shapes can be generated for the entire project. Available options depend on an element selected.

Delete designs

Choice of designs to be deleted. Available options depend on an element selected

Bulk Block Rename

Rename Blasts options. More details see here.

Strip Renamer

Strip Namer option to set Horizontal/Vertical Naming, Included Blast Types and Grid Orientation. More details see here.

Automated Dig Line Creation

To create automated dig lines with selected blasts/digs or current/visible flitches. Example of use see here.

Information Panel

This panel consists of three tabs: Properties, Reserves and Error List.

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Section

Description

Labels

  • Toggle an eye icon to display or hide labels.

  • Select a text to display in the label from the Text dropdown, or configure custom labels through the gear icon. Examples and instructions on how to create Custom Blasts Labels can be found here.

    • Orange labels are custom configured.

    • Blue labels are pre configured by Alastri.

    • Black labels are standard.

  • Optionally, specify preferred text back and fore colors, as well as font and size

Blasts/Digs

  • Choose what type of the solid level you wish to display (Blasts or Digs). Note that depending on whether Blast or Dig display type is selected, different properties become available for editing.

  • Toggle an eye icon to display/hide polygons. Optionaly, change their opacity.

  • Toggle an eye icon to display/hide solids. Optionaly, change their opacity.

  • From the Shading dropdown select a standard or pre configured blasts/digs shading. Alternatively, create your own. Examples and instructions on how to create Custom Blasts Shadings can be found here.

Construction Lines

Toggle to display/hide construction Lines and Extrusions.

Block Model

  • Toggle an eye icon to display or hide Block Model.

  • Optionally, select block’s height and scale.

  • Use Constraints to hide parts of the block model based on some criteria, such as material type or grade threshold. Examples and instructions on how to create Block Model Custom Constraints can be found here.

  • Select Block Model Shading from a preloaded list of automatic shadings. Alternatively, add to this list by configuring custom shading sets. Examples and instructions on how to create Block Model Custom Shading can be found here.

Cash Flows

  • Toggle to display or hide Cash Flow values. Note that to have this section available option Enable Single Destinations must be flagged in the Settings step. Examples and instructions on how to create use Single Destinations functionality can be found here.

Other Entities

Options to display/hide, or change a color of the following entities:

  • Bench Above/Bench Below,

  • Flitch Above/Flitch Below,

  • Blast Designs,

  • Silhouette,

  • Expanded Silhouette.

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The Layers tab is a common part of all Alastri products. In this panel you may import surfaces and solids triangulations, display and organize them, as well as assign colors, visibility and other properties. More detailed information on the Layers panel tools see in a section here.

History tab

The History tab is located in the bottom right corner of an application. Click through the history list to see different past states and revert to any of them.

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