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Table of Contents |
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Overview
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Item | Description | |||
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Name | Checking the Use as Agent option in the Loader Types setup step establishes one-to-one relationship and results in a linked Fleet and linked Agent being automatically added to the project whose name match that of the loader type. Stockpile Reclaimer is an Agent used only for material movements between Stockpiles and Crushers. It is added to the list of Agents by default. | |||
Image | Image assigned to the agent and used in the Animation: | |||
Loader | ||||
Shovel | ||||
Excavator | ||||
Drill | ||||
Dozer | ||||
Quantity Field | Select Quantity Field for each Agent. | |||
Proportional Extraction | This takes the same proportion out of every parcel within a block. Instead of mining all the grade in the block, Agent will take a proportion of HG, then part the waste parcel, then the next, then the next, etc.
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Transaction | Explanation |
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Finding Blocks | Agent picks blocks and starts generating the Schedule transactions. In terms of picking the blocks, the first thing the Agent looks for is a list of blocks that are available (based on the Dependencies). If block is not available Agent cannot pick it. |
Ranking Blocks | Once a list of blocks that are available for picking is generated, Agent starts to rank the blocks using the Incentives.
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Picking Blocks | Then the Agent pick the highest ranked block first. |
In each Period, each Agent filters the blocks by their Dependencies (1), sorts them by their Incentives (2), and selects the highest ranked available block (3). | |
Finding Destination | Once Agent pick block it needs to put it somewhere, it’s where the Destination Logic comes in. There is a ranked block list of Source records, and the Agent is going to move them to the Destination, where the material will find its final resting place at the end of a period if the block is picked. If there is no destination rule to cover this transaction, the Source to Destination movement won’t be able to take place. |
Checking Constraints | Once Agent found the Destination Rule for available Destinations, it checks Constraints for available movement. |
Finding Fleet | Once the transaction to move material from the Source to the Destination is generated, the Agent is looking at the Fleets (which is a pool of hours) and depletes hours from them until there is none left. In terms of what Fleet the Agent is going to use, it’s where the Steps Logic comes in. |
Picking Equipment | Once an Agent knows the Fleet, then it checks the Steps Logic rules and picks the first loader/truck pairing with available hours remaining. |
Checking Routes | Once equipment pair is verified, Agent checks Dynamic Haulage for available route. The Agent queries Haul Infinity for a cycle time for the given source, material, destination, truck, and loader. |
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