The Designer tab it’s your main area to view, create, modify, manipulate and analyze dumps and reserves levels solids and lines.
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Show/Hide grid | Toggle grid | |
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Measure Distances | <Enter> - Toggle Including Mouse-Point in Result <Backspace> Remove Last Point | |
Screenshot | Make a screenshot and choose a resolution required |
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Shows all the properties of selected solid/solids. Click on one block in a viewport to display its properties or box select multiple solids to show and compare their properties.
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Settings | |
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Force Exclude | Flag to excludes unwanted solids from the Reserves. Hatching is shown in Legend and set in Setup > Settings > Hatch Patterns, see here. |
Too Small | Excludes smaller solids from being displayed. Threshold values are set in Setup > Settings > Discard Thresholds, see here. |
Extend Flitch | Used to combine the top flitch with the lower one(s), for example, to make a single blast on more than one flitch. |
Is Locked | Prevents a solid from being edited |
Parent Blast Type | Type of the Blast (Trim / Contour / Ramp / FreeDig / Production), which includes the selected dig solid |
Reserves Source | Block Model/Grade Control |
Temp Ramp Bearing | Add a numeric value to set an Azimuth. This will cause the block to be split in to two blocks, “upper” and “lower” in the azimuth direction. Changes populated in this field will be displayed in Production Scheduler/Tactical Scheduler Viewports. |
Level Names | Level Names hierarchy: Reserves - Mine - Pit - Stage - Bench - Blast - Flitch - Dig Solid. Dig Solid identifier can be edited, if desired. |
Solid Properties | Solid Properties, added and configured by user in the Setup > Blast Properties, more details see here. |
Metric | Quantitative characteristics of selected solids, such as volume, surface area, perimeter. |
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In the right Display panel multiple custom options are available.
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More details on labels custom configuration see RR. Blast Custom Labels section.
More details on shading custom configuration see RR. Blast Custom Shading section.
Instructions on how to set custom constraints see in the RR. Block Model Custom Constraints section.
More details on cash flows features see hereTheir explanation is provided in the table below:
Section | Description |
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Labels |
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Blasts/Digs |
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Construction Lines | Toggle to display/hide construction Lines and Extrusions. |
Block Model |
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Cash Flows |
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Other Entities | Options to display/hide, or change a color of the following entities:
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Layers tab
The Layers tab is a common part of all Alastri products. In this panel you may import surfaces and solids triangulations, display and organize them, as well as assign colors, visibility and other properties. More detailed information on the Layers panel tools see in a section here.
History tab
The History tab is located in the bottom right corner of an application. Click through the history list to see different past states and revert to any of them.
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