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  • Details may be assigned to multiple phases at once by multi-selecting with the <Shift> and <CTRL> hotkeys.

  • Phases may be grouped and organised by dragging from the Available Fields column into the Grouped Fields column.  For example, drag the "Table" field into the Grouped Fields area to review the levels hierarchy, or the "Increment Template" field to check for the same height templates.

  • Some sites have automatic phase naming. If enabled, these may be accessed via the Scripts menu. Mine - Pit - Stage levels define unique name for each benchIf this applies to your site, contact our support team to prepare a relevant script.

  • The extents of the selected block model is denoted by a green bounding box. Use the Block Model Extents toggle to display or to hide it.

  • Flag the Show Depleted Solids checkbox to display the solids after applying the current depleted surface. If unchecked, the viewport will show the original solids.

Options

Table

Is this a pit or a dump?

Increment Template

What are the bench heights?Select the table type: Reserves/Dumps/Backfills.

Increment Template

Select one of the templates pre-configured in the Setup > Bench Templates. The templates may vary for different pits and dumps. Use the Benches list to check if the selected template is applied correctly.

Block Model

Which block model to reserve from? Applies to pits only, for dumps leave default "none".

Block Model Fill

Which material to fill block model gaps with? Applies to pits only, for dumps leave default "none".

Design Position

Elevation of exported polygons (top or bottom of bench)

Silhouette Type

Silhouette Type is an option specifically for people who are importing polygons or construction lines which do not exactly match the phase, but are required. It determines how far we “fill” when creating polygons.

  1. When selecting “Expanded” silhouette type the whole bench will be seen as one polygon, even if it consists of multiple separate parts (they will become a single blast as shown in the image on the left). When drawing a construction line, it will cut the bench as one polygon, regardless of visible void (as in the image on the right, even though it appears there should be three individual solids, only one silhouette is considered and two polygons are generated).

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2. Selecting “Normal” type sets silhouette Expand Distance to zero, meaning that each part of a bench will be seen as a separate polygon.

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3. Option “None” is recommended for sites which are not designing their blasts in Rapid Reserver. Imported blast designs may not line up exactly with the pit solid. When “None” type is selected, it you have to explicitly draw lines around the parts of the bench to keep. Everything else will be discarded. Option “None” will also display Bench Footprint toggle in the Designer tab.

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Expand Distance

This field is used to group trash solids together when they are floating in space, such as batter trims around the bench solid.

This value should almost always be left at the default 50 metres.

Bench Tolerance

Threshold depth for eliminating skirts and brims from bench solids. This field should be used reactively, never proactively, since it incurs additional processing cost in the bench solid creation.

An acceptable value for the bench tolerance (other than zero) is 0.01 metres. Any greater depth skirts should be addressed in Setup > Bench Preconditioning.

Wall Panels

Generate Panels

Tick this box if you want to generate panels

Width (m), Thickness (m)

Set different parameters of wall panels, such as width and thickness (in meters)

Height

Select from the dropdown what height to display (bench or flitch)

Levels

Specify the “Mine”, “Pit”, “Stage” level names for each phase. The names must be unique and not duplicated. Otherwise, an error message will be issued.