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The Animation tab provides the user with a graphical representation of the works performed by periods, as well as the ability to select data to display and set incentives. |
Viewport Display tools
The Viewport Display panel provides an animated representation of the work in progress on your mine site. The user can select the levels to be displayed (mine / pit / stage / bench, etc.), switch to the display of dumps or open pits, view the fleet used and the haulage routes.
The following buttons and fields are provided at the top of the viewport, they are useful for customizing the schedule display according to your preference.
Item | Description | |
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Visibility Mode | Graphics view mode. Change current viewing mode which affects how data is displayed in the viewport below. Click on the dropdown list to select "View Selected" to display blasts/benches/stages selected in the Records panel, or "View All" to show the entire mine. Note that in the “View Selected” mode, Animation cannot be played. | |
Label Display | Click this button to enable/hide labels. Click on the dropdown list to open the Label Display Settings window, where you can set the visibility of labels, their colors, font, size, alignment and overlap. Difference between Aligned and Not Overlapping labels vs Centered and Overlapped is illustrated in the image below: | |
Label | Select from the dropdown list which labels you want to display in the viewport. To facilitate the search for the desired searching through the list of available labels, the Search tool is provided. Custom labels can be imported and configured in the Reserves tab. Custom labels will appear in bold orange. | |
Reserves Shading | Select from the dropdown menu Reserves shading type to display in the viewport and to simplify working with solids. To facilitate the search for the desired labels, searching through the list of available shadings, the Search tool is provided. Custom shadings can be imported and configured in the Reserves tab. Custom shadings will appear in bold orange. To view the colour coding of the selected shading, use the Legend button located in the bottom right corner below the Viewport. | |
Dumps Shading | Select from the dropdown menu Dumps shading type to display in the viewport and to simplify working with solids. To facilitate the search for the desired labels, searching through the list of available shadings, the Search tool is provided. Custom shadings can be imported and configured in the Reserves tab. Custom shadings will appear in bold orange. To view the colour coding of the selected shading, use the Legend button located in the bottom right corner below the Viewport. | |
Other toolbar tools | See below the description of the other tools available in the toolbar above the Viewport. | |
Box Selection: Left click and drag. | ||
Polygon Selection: Draw a polygon around the desired area. | ||
Zoom: Scroll wheel. | ||
Pan: Middle click and drag. | ||
Orbit: Right click and drag. | ||
Zoom Fit: Left click on the compass widget. | ||
Grid: Toggle grid. | ||
Measure: Function for measuring the distance between two marked points. | ||
At the right of the Viewport Display area there are two more buttons Manage Viewpoints and Legend. | ||
Manage Viewpoints | Sometimes you may need to save particular view for consistent screenshots in your reports., for example. To save the current view of any object in the viewport, click the Manage Viewpoints button at the bottom right corner below the Viewport.
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Legend | Use the Legend to see the colour color coding for Reserves and Dumps as per the selected shading. |
See also:
Viewport right-click menu options
Animation
Panelpanel
The Animation panel is used to run animation in the Viewport Display section, as well as to select the exact time period for use in multiple panels and tabs.
Item | Description | |
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Play and Rewind | Use the play and rewind buttons to start the animation in the Viewport Display. | |
Animation Settings | Click the Settings button to expand the time settings dialog, where you can set the ratio of Real Seconds/Minutes to Days/Years as per Schedule. | |
Display Settings | Click the Display Settings button to expand its dialog. In this window, you can set various display settings for individual components, such as Nodes, Roads, Dependencies, Current Block and Period. You can:
The video below shows the changes in the viewport when toggling different display settings. | |
Period | The period for the display can be set by selecting it from the Period dropdown or by dragging the animation slider to the required point. The period Number and Name, as well as the Percentage of its completion and Time, are displayed dynamically above the scroll bar and in the Period Label in the upper left-hand corner of the Viewport. | |
Export | Click the disk icon to expand the list of export options. More details on the Export options see TS. Exports. |
Current Step
Panelpanel
The Current Step panel displays the current operating parameters at the selected time. The displayed point in time is set in the Animation panel below by moving the slider.
The Current Step provides user with the following information for the current transaction, for example:
duration of the operation (Duration column),
agent group performing this transaction (Agent Group column),
name of the agent involved (Agent column),
agent calendar hours (Agent Calendar Hours column),
truck operating hours (Truck Hours column),
truck engine hours (Truck Engine Hours column),
truck type (Truck column),
total amount of liters of fuel consumed by the truck (Truck Total Fuel Liters column),
loader type (Loader column),
loader engine hours (Loader Engine Hours column),
name and type of destination (Destination columns),
name and type of source (Source columns).use
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Use the pin icon to pin |
/unpin the Current Step panel above the Animation panel. |
Column Chooser | |
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Right-click on any of the headers and select Column Chooser to display a list of all available columns that are available for displaying in this panel. Scroll through the list of fields available and drag and drop them to the desired location. | |
Columns order can be rearranged. | |
Remove unnecessary columns by holding the header and dragging it out. |
Data panel
The Data panel allows the user to view and organize the data being processed.
The main panel area lists all related fields, displayed according to the selected blocks in the Viewport Display or in the Records panel.
To the left of the name of each field there is a small triangle icon, clicking on which will reveal or hide the hierarchy of this level. Use this feature to simplify and filter the data you need to work with.
Fields listed in the Data panel are added and configured in the Data Fields setup steps.
Description of the main Data panel items, see in the table below:
Item | Description | |
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Parcel Subset | Click to select displayed parcel subsets from the dropdownto display data on.
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Data View Mode | Change current data viewing mode which affects how data is displayed in the grid below. | |
Export | Data Export options, see here for more details. |
Records panelRecords panel
Select the required mining element from the tree level hierarchy. You can select both individual elements and entire levels.
Layers panel
The Layers panel is a screen component found in all Alastri applications. This panel is used to add / remove / arrange and perform other operations with layers and
surfaces. For a detailed description of the elements of the Layers panel and recommendations for its use, see
Priority Incentives
hidden tabThe Priority Incentives panel is not pinned in the display area of the Animation tab, it is presented as a hidden tab that can be revealed by hovering the mouse cursor over it.
This panel is used to add new priority incentives and work with them. For details about this function and examples of its use, see TS. Incentives & Priorities.
See more details on:
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A priority incentive causes an Agent to prioritise following the sequence, if it can do so without violating Dependencies or Constraints. |
To have the priority sequence listed in this panel and be able to set and edit it, it has to be added in the Setup tab > Incentives step > Add Incentives dropdown > Priority. See TS. Incentives & Priorities.
Drag the periods slider in the Animation panel to the point of time that you want to edit the mining sequence for.
Note that you cannot edit the Priority Incentive for the blocks that have already been mined as per the Animation.
To ensure the starting positions are correct, run the schedule to the required time in Animation.
Press the blue plus button to add or edit priorities. The Block Sequencer window will open.
Use the Draw Sequence tool to specify a preferred order for mining blocks.
You can also add Blockers to prevent certain blocks from being mined.
Priority Incentive block sequences can be imported and exported between projects.
Press Ok once the sequence is drawn and inspect the results.
Note that the created Priority Sequence can be not followed, if prevented by the Scheduling logic rules.
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For a full understanding of the reasons why mining is not going as planned, e.g. an Agent is not (fully) mining a block, a Stockpile is not being built/reclaimed, and a Crusher is not operating at its design rate, you can check the Dependencies preventing correct mining of the block, view the detailed Tracing and also go to the block at its design stage in Rapid Reserver.
Additional tools for tracking the Schedule’s progress are available when right-clicking on a block of interest in the Viewport.
Option | Description | |||||
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Show Dependencies and Traces | To understand why and how a block was mined (or not/not fully) at a particular point in time, review its dependencies and trace messages. To do so, select a block of interest, right-click on it and choose “Show Dependencies and Traces”. It will bring up Dependencies and Traces for <name of a block> window, where the decisions made when an Agent evaluates a source block are listed.
More examples and explanation of the trace messages see in the TS. Trace tab section. | |||||
Go to Bench in On Bench Dependencies | To understand why the work is being done in the current sequence, you can access the On Bench setup step and check the dependency arrows and Starting points for the bench where the selected block is located. Since the dependencies set in the On the Bench step are the initial check that the Agent makes to produce a ranked list of blocks available for mining, the dependencies types and arrows set in this step are important and determine the mining sequence together with further constraints and rules. | |||||
Jump to When Block is Next/Previously Scheduled |
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Show Block in Rapid Reserver | You can jump to the selected block directly in the Rapid Reserver > Designer tab to review its properties, and make some changes, if required. | |||||