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With 21.2, there is a new /wiki/spaces/212AD/pages/30940107 Infrastructure Module which unlocks additional features in Rapid Reserver, ATS, and in the future, APS. This module enables your site to track and model the impact of sensitive areas on the mine. Such sites include:

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Learn more about the Infrastructure Module /wiki/spaces/212AD/pages/30940107 here.

This optional module is available through Alastri’s sales and support team, who you can reach by support@alastri.com.au.

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Solution: In version 21.2 ofAPS, Dynamic Haulage has been included in the Setup items. Dynamic Haulage works the same as it does in ATS and contains the same trigger types. More information regarding Dynamic Haulage can be found here /wiki/spaces/212AD/pages/30937116 .

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Truck Optimisation

Problem: In version 21.1, we introduced the Truck Dispatch system, which was a significant improvement over the previous trucking system, which mixed instantaneous logic with TUM logic. When using the Truck Dispatch mode, it was highlighted that it was challenging to troubleshoot why while the optimiser was doing certain things, i.e., sending material to a stockpile despite starving the crusher. This was a result of the schedule needing to complete two passes to assign the trucks. Other limitations existed around the period-based digger assignments.

Solution: In version 21.2, trucks have been included as part of the optimisation equation. Agents Trucks are now automatically assigned to Agents based on how much revenue each Agent is making. The digger priority table in the calendar has been removed as cash flows dictate how trucks are assigned.  More information on the subject can be found here PS Haulage Calculations.

This is the last major change to haulage in APS as it is now perfect with respect to how APS currently selects destinations.

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Solution: Code filters have been introduced to help enforce hard constraints when mining Agents select a destination. A Code Filter is an additional piece of logic evaluated when Agents select a destination rule to use. Code filters can either be added by Alastri in the extension, or created through the inbuilt Code Editor in the Destinations Rules step by end users. More information about Code Filters and how to construct them can be found at the following link https://alastri.atlassian.net/wiki/spaces/212AD/pages/5483987078/PS+Code+Filters here.

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Flow Optimisation - Minimum Rate

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Solution: It is now possible to define a minimum rate that a mining Agent can operate at. This option can be enabled in the Final Configuration step, ; enabling it will add a row per Agent in the calendar. When enabled, the minimum rate will be included as a binary variable in the optimisation. Note that using this function may slow the scheduling speed somewhat - measure it to see by how much.

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Solution: It is now possible to model up to 10 user-defined wall activities on a section of the wall. To use this functionality, the “Model Wall Panels” feature must be enabled, as well as enabling the creation of wall panels within the RR project. More information regarding Wall Activities can be found here /wiki/spaces/212AD/pages/30938661 .

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Improvement in Presplit Drill Hole Visualisations

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  • Initial Agent Location - Show where the Agents are at the beginning of the Gantt sequence

  • Fully Mined Blocks - Toggle blocks that are 100% mined at the start of the Gantt sequence

  • Sequence Arrows - Visaully outlines the sequence of blocks selected in the sequence.

  • Activities > Paint All - Allows the user to paint a sequence for multiple activities that may be assigned to a single Agent.

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New Agent Icons

Several new icons are now available to be assigned to Agents, including Horizontal Drill, Hard hat (Geotechnical), and Cement Truck. It is also now possible to choose any icon for any type of equipment.

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It is now possible to view the maximum and actual Nominal and Productive rates for an Agent in the Gantt. This information is shown visually in the Graphs lane as well as in the tooltip when hovering over the graph.

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Split on Level - Sources Lane

To help improve the visualisation of data shown in the Gantt, it is now possible to aggregate blocks that are displayed in the “Sources” lane. Users can select the level at which they want to aggregate in the “Configure Gantt Display Options” dialog.

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A new step has been introduced into ATS called “Surface Importer", " allowing users to flag solids based on whether they sit above or below a surface. The step encompasses a table-like structure where table items can be organised within folders. Each table entry includes a surface, record filter, and flagging method. There are two possible flagging methods which are outlined below.

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The workflow for Bench Preconditioning/Depletion has been updated to better model users typical usage of the functions. Bench Preconditioning was only intended to model ramp shots, contour shots, and sumps sump shots. However, users were attempting to use this function to remove or send remnant material down to the bench below, which the tool was never intended to do and results in unexpected behaviour which users do not expect.

To address this, a second step called Bench Depletion has been added to allow users to send material down to the next flitch safely.

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The Bench Preconditioning step is designed to work on the original Phase solid, not the depleted Phase solid. Material from a bench can either be sent to the bench above or removed. It is no longer possible to send material down in this step. This can be helpful when parts of the bench need to be drilled with the bench below, such as sump shots or ramp shots. More information about Bench Preconditioning can be found at https://documentation.alastri.com/wiki/spaces/212AD/pages/5310910707/RR.+Bench+Preconditioning. here.

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Bench Depletion

The Bench Depletion step deals with material that exists within the flitches of the depleted phase solids. In Bench Depletion, material within a flitch can only be removed or sent to the flitch below. The intention of this step is to allow users to remove/push down any remnant material that may be present. It is important to know when the material is sent to the flitch below; it will be trimmed to the below bench’s silhouette. More Information on Bench Depletion can be found here/wiki/spaces/212AD/pages/30938521 .

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Wall Panels

Within APS, it is now possible to model wall-related activities. These wall activities occur on wall panels which are required to be generated through RR. Inside the Phase Details step, this functionality can be enabled and configured. More information regarding Wall Activities can be found here /wiki/spaces/212AD/pages/30938661 .

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Temporary Ramps

New functionality has been introduced to allow for better visualization of situations where a temporary drop-in ramp is used. Inside Rapid Reserver, the dig solid located inside a blast which is scheduled to be the temporary drop in location can be set up to have an azimuth. The solid will then be sliced diagonally in the specified azimuth direction which can be set in the Settings table of the dig solid. To help set the right azimuth value, an arrow will appear on the block reflecting the current azimuth value. To remove the azimuth value, the red cross icon next to the value can be clicked.

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It is now possible to import/export settings for an entire setup task.

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Import/Export from/to File

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