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Шаг Bench Depletion (Выработка уступа) дает пользователям возможность выполнять действия с материалом, оставшимся от выбработки поверхности. В этом шаге используется каркас выработанной фазы и подуступы внитри нее. Если разработка подуступов не включена в фазу, то уровень подуступа будет приравниваться к уровню уступа. Материал с подуступом можно либо удалить, либо отправить вниз. Отправка материал вверх не является вариантом.

Упределение участков

Areas within the filch to be reallocated need to be defined by a closed polygon that can be created using the CAD tools in the viewport toolbar. The CAD tools are found in various other steps within Rapid Reserver and behave in the same manner, except for two buttons, Generate Ramp Shots and Add Contours (see здесь).

To aid with identifying areas of interest, on the left-hand side of the main viewport a vertical slider bar is provided. This slider acts on the Z-plane and can be used to highlight areas that are below a certain thickness. The colours for highlighting areas above and below the thickness height can be changed to suit users preferences.

Reassigning Material

Choosing what to do with the material defined within a polygon can be made by right-clicking on the polygon and selecting an option from the dropdown.

The EstCon (estimated contour) column provides users with a high-level estimate on whether or not remnant material may be present within a flitch. This number is not used anywhere else within the software and is by no means accurate. The higher the number, the higher the change there is material that needs attention.

Bench Silhouettes

It is important to understand, that the benches dealt with in Bench Depletion are based on the Depleted Phase Solids, not the Original Phase Solid. This means that material sent to the flitch below will be trimmed by the silhouette of the receiving flitch. A simple example of the behaviour is shown below.

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