PS Simple Dependencies Walkthrough
A step by step walkthrough of dependencies for a single mining solid through a drill, blast, mine life-cycle.
In this example all Expand Distances have been set to -1.
Stage 1. Mining solid at the beginning of a sequence
Dependencies show:
Mining is waiting for “PreDigSolid” to be ready.
“PreDigSolid” is waiting on Blasting.
Blasting has 2 predecessors:
“PreBlastSolid” which is Satisfied as all activities before drilling have been completed.
Charging which is Not Satisfied.
Charging is waiting on Drilling which is Available.
Stage 2. Drilling Commences
Dependencies show:
Mining is waiting for “PreDigSolid” to be ready.
“PreDigSolid” is waiting on Blasting.
Blasting has 2 predecessors:
“PreBlastSolid” which is Satisfied as all activities before drilling have been completed.
Charging which is Not Satisfied.
Charging is waiting on Drilling which is Available.
Stage 3. Drilling Completed
Dependencies show:
Mining is waiting for “PreDigSolid” to be ready.
“PreDigSolid” is waiting on Blasting.
Blasting has 2 predecessors:
“PreBlastSolid” which is Satisfied as all activities before drilling have been completed.
Charging which is Not Satisfied.
Charging is waiting on Drilling. This time delay was setup in Setup tab > Dependencies > Activity Sequences step.
Stage 4. Charging Commences
Dependencies show:
Mining is waiting for “PreDigSolid” to be ready.
“PreDigSolid” is waiting on Blasting.
Blasting has 2 predecessors:
“PreBlastSolid” which is Satisfied as all activities before drilling have been completed.
Charging which is now Available.
Stage 5. Charging Completed
Dependencies show:
Mining is waiting for “PreDigSolid” to be ready.
“PreDigSolid” is waiting on Blasting which is now Available and waiting on a Blast Window.
Stage 6. Blasting
Dependencies show:
Mining is waiting for “PreDigSolid” to be ready.
“PreDigSolid” is waiting on Blasting which is happening.
Stage 7. Mining Commences
Dependencies show:
Mining is underway on top flitch.