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Show/Hide grid

Toggle grid

Measure Distances

<Enter> - Toggle Including Mouse-Point in Result

<Backspace> Remove Last Point

Screenshot

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Make a screenshot and choose a resolution required

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Example of using the toolbar buttons to design blasts and digs see here.

Information Panel

This panel consists of three tabs: Properties, Reserves and Error List.

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Settings

Force Exclude

Flag to excludes unwanted solids from the Reserves. Hatching is shown in Legend and set in Setup > Settings > Hatch Patterns, see here.

Too Small

Excludes smaller solids from being displayed. Threshold values are set in Setup > Settings > Discard Thresholds, see here.

Extend Flitch

Used to combine the top flitch with the lower one(s), for example, to make a single blast on more than one flitch.

Is Locked

Prevents a solid from being edited

Parent Blast Type

Type of the Blast (Trim / Contour / Ramp / FreeDig / Production), which includes the selected dig solid

Reserves Source

Block Model/Grade Control

Temp Ramp Bearing

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Add a numeric value to set an Azimuth. This will cause the block to be split in to two blocks, “upper” and “lower” in the azimuth direction. Changes populated in this field will be displayed in Production Scheduler/Tactical Scheduler Viewports.

Level Names

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Level Names hierarchy: Reserves - Mine - Pit - Stage - Bench - Blast - Flitch - Dig Solid.

Dig Solid identifier can be edited, if desired.

Solid Properties

Solid Properties, added and configured by user in the Setup > Blast Properties, more details see here.

Metric

Quantitative characteristics of selected solids, such as volume, surface area, perimeter.

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