RR. Designer Tab
The Designer tab it’s your main area to view, create, modify, manipulate and analyze dumps and reserves levels solids and lines.
It is the primary 3D work environment for the project, which allows the following:
View the entire solid inventory by pit, stage, or bench.
Show color-coded block models in the background.
Inspect solid properties, reserves, and attributes.
Resolve errors in the Error List.
The Designer tab consists of four areas, such as Tree Hierarchy, Viewport with toolbar, Information Panel and Right Panel, each of those includes several elements, tabs or fields. All essential commands and tools are described below in this section.
- 1 Tree Hierarchy
- 2 Viewport
- 3 Toolbar
- 4 Information Panel
- 4.1 Properties tab
- 4.2 Reserves tab
- 4.3 Error List tab
- 5 Right Panel
- 5.1 Display tab
- 5.2 Layers tab
- 5.3 History tab
Tree Hierarchy
Tree Hierarchy it’s a tree structure, listing all levels of Dumps and Reserves in a certain order like Reserve - Mine - Pit - Stage - Bench - Flitch.
The hierarchy of levels is set in the Phases step. If necessary, go back to this setup task and check the phases order in the list.
By pressing on a level it will display in the viewport. You may also select the whole reserve/mine/pit/stage/bench to display or selected solids using <CTRL> and <Shift> hotkeys.
Left-click on any level to display it in the viewport. You can use the arrow keys on your keyboard to quickly view and navigate between the level records.
Expand the tree structure to the desired level (in this tab, to the flitch).
Double-click a level to zoom to it in the viewport.
To display a list of blasts:
select a solid in the viewport and double-click on it (the bottom left panel will also display Flitches on the selected Block, as shown in the figure above).
In the Display panel on the right, in the Display Type field, select "Blasts" (the bottom left panel will display a list of the available Blasts on the selected Bench, where you can also use the arrow keys to navigate through).
Viewport
In a viewport you may review and work with results of operations and imported layers.
Double click on a blast in the viewport to enter edit mode.
Right-click on a blast and choose “Edit Selected Blast (…)” to edit the selected blast.
To exit the edit mode, right-click anywhere in the viewport and choose “Stop Editing Blast”, or click on any higher level in the tree (bench, stage, pit, mine).
Box select group of blocks to select multiple and compare them in the Properties panel.
In the edit mode, right click on the selected block and choose the applicable option from its dropdown:
“Extend selection to flitch (…)” - to extend the selected flitch over lower ones (used to combine multiple flitches for one blast);
“Do not extend selection” - to cancel flitch extension made.
Depending on the operations that are being run, different icons become available at a top of viewport.
All icons have tools tips, that appear when hovering mouse cursor over them.
Toolbar
In the table below all toolbar icons are listed with description and hotkeys available.
Mouse controls
Selection | Left click and drag | |
---|---|---|
Pan | Middle click and drag | |
Rotate | Right click and drag | |
Zoom | Scroll wheel | |
Zoom Extents | Left click on the compass widget | |
Vertical Exaggeration | - | <CTRL> + Scroll wheel |
Measurement and screenshot
Show/Hide grid | Toggle grid | |
---|---|---|
Measure Distances |
| <Enter> - Toggle Including Mouse-Point in Result <Backspace> Remove Last Point |
Screenshot |
| Make a screenshot and choose a resolution required |
Design shortcuts
Polygon Draw | <P> | |
---|---|---|
Line Draw | <D> | |
Point Move | <F> | |
Point Insert | <A> | |
Point Delete | <S> | |
Line Move | <M> | |
Line Copy | <C> | |
Line Delete | <N> | |
Line Join / Poly Close | <J> | |
Line Break / Poly Open | <B> | |
Line Rotate | <R> | |
Line Offset | <O> | |
Line Trim | <T> | |
Line Intersect | <I> | |
Line Quick Extend | <X> | |
Line Replace | - |
Compass
The compass widget sits in the top right of the viewport.
Plan View | Click on the axis cones to snap to orthogonal views | |
---|---|---|
Zoom Extents | Click on the grey cube to zoom to extents | |
Night Mode | Click on the sun icon to toggle night mode and back |
Extended Design tools
Generate Blast Shapes | Choice of Blast shapes generation from dropdown. Production, Trim, Ramp and Contour blasts shapes can be generated for the entire project. Available options depend on an element selected. | |
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Delete designs | Choice of designs to be deleted. Available options depend on an element selected | |
Bulk Block Rename | Rename Blasts options | |
Strip Renamer | Strip Namer option to set Horizontal/Vertical Naming, Included Blast Types and Grid Orientation | |
Automated Dig Line Creation | To create automated dig lines with selected blasts/digs or current/visible flitches. Example of use see here |
Example of using the toolbar buttons to design blasts and digs see here.
Information Panel
This panel consists of three tabs: Properties, Reserves and Error List.
Properties tab
Shows all the properties of selected solid/solids. Click on one block in a viewport to display its properties or box select multiple solids to show and compare their properties.
Settings | |
---|---|
Force Exclude | Flag to excludes unwanted solids from the Reserves. Hatching is shown in Legend and set in Setup > Settings > Hatch Patterns, see here. |
Too Small | Excludes smaller solids from being displayed. Threshold values are set in Setup > Settings > Discard Thresholds, see here. |
Extend Flitch | Used to combine the top flitch with the lower one(s), for example, to make a single blast on more than one flitch. |
Is Locked | Prevents a solid from being edited |
Parent Blast Type | Type of the Blast (Trim / Contour / Ramp / FreeDig / Production), which includes the selected dig solid |
Reserves Source | Block Model/Grade Control |
Temp Ramp Bearing | Add a numeric value to set an Azimuth. This will cause the block to be split in to two blocks, “upper” and “lower” in the azimuth direction. Changes populated in this field will be displayed in Production Scheduler/Tactical Scheduler Viewports.
|
Level Names | Level Names hierarchy: Reserves - Mine - Pit - Stage - Bench - Blast - Flitch - Dig Solid. Dig Solid identifier can be edited, if desired. |
Solid Properties | Solid Properties, added and configured by user in the Setup > Blast Properties, more details see here. |
Metric | Quantitative characteristics of selected solids, such as volume, surface area, perimeter. |
Reserves tab
In the Reserves tab you may see all Sum, Weight and Class fields of selected solids. Toggle Min/Max icon to inspect the data for missing or rubbish values or press Export button to export the current table to Excel or Text/CSV file.
Error List tab
Open the Error list tab to review all the errors found for the project and zoom in to see each of them. Check the reserves for trivial volumes and batter shards.
Activate the Error List tab.
Double click on a line to zoom to it.
Either set the block property to Exclude, or redraw the construction lines to remove the block.
In the left part you may set a flag to display different types of errors, such as “Duplicate Names”, “Silvers”, “Absolute Minimum Volume“, “Minimum Volume” or “Depleted Solid”. In the right part you see full description of errors: you may double click on the selected error to zoom in to see it in a viewport or toggle an eye icon to hide it from a list.
Error thresholds are specified in Setup > Settings > Error Finders.
Right Panel
Right panel consists of three tabs described in details below.
Display tab
In the right Display panel multiple custom options are available.
More details on labels custom configuration see RR. Blast Custom Labels section.
More details on shading custom configuration see RR. Blast Custom Shading section.
Instructions on how to set custom constraints see in the RR. Block Model Custom Constraints section.
More details on cash flows features see here.
Layers tab
The Layers tab is a common part of all Alastri products. In this panel you may import surfaces and solids triangulations, display and organize them, as well as assign colors, visibility and other properties. More detailed information on the Layers panel tools see in a section here.
History tab
The History tab is located in the bottom right corner of an application. Click through the history list to see different past states and revert to any of them.