RU 🇷🇺
Named Blast Polygons import (Benche level)
If the previous form is filled out correctly, the next form should be able to identify the correct file to map to each bench due to activating the Map to Files option.
The blast polygons are automatically inserted into the location as mapped.
If blasts are not mapped, they can be dragged into the correct row from the Data Layer panel.
If the files are not mapped to the correct bench, you can delete the auto mapping and drag and drop the correct file to the correct benc
Click FINISH when form is correctly filled and check the results in the Designer tab viewport.
Named Polygons (Flitches) import
Press the Import button at the top of the Level Tree.
Select Import > Into Project > Named Dig Polygons.
3. Use the Windows Explorer browser to select the polygon file(s) you want to import.
4. Uncheck the Expand Into Gaps option and when importing multiple polygon files select the Map to Files option. Note that when importing.
Note that when importing Dig Polygons for flitches in the Import Wizard there is a flag option Skip Blast Level. Set this option to true if you need to import a layer containing dig blocks that do not belong to specific blasts.
5. In the File Mappings table, map the correct Input Name to the correct Field Name by clicking on the Input Name cell for each row and clicking on the dropdown.
6. Repeat the process for the Data Mappings table mapping.
7. Click NEXT when finished.
8. If the previous form is filled out correctly, the next form should be able to identify the correct file to map to each flitch due to activating the Map to Files option. If the files are not mapped to the correct flitch, you can delete the auto mapping and drag and drop the correct file to the correct flitch.
9. Click FINISH when form is correctly filled and check the results in Rapid Reserver by displaying the labels for each block.