Scheduling blocks are imported through:
Import > Scheduling Blocks from Block2D/Block3D/ZIP, or
Import > Scheduling Blocks from Alastri Inventory Model.
Scheduler > Import Blocks from Scheduler (if using Haul Infinity with ATS/APS).
Root Name
Each collection of blocks exists under a root name such as "OpenPit" or "Dumps". If you need to separate the properties of some blocks - for instance, paddock stack versus tip head - then they need to be under two separate root names.
Blocks Setup
Travel Level
When you import blocks into Haul Infinity, you will be asked to set a Travel Level in Tree for each root record.
Travel Level counts from zero at the root
The travel level needs to be set to the Bench level.
Haul Infinity will create a network of centroids of the blocks to pathfind to the nearest ramp exit/entry point.
Blocks automatically connect to the network at the same elevation within the auto join distance of the bench.
Travel Alignment
This setting determines the running level of the truck. For instance, a truck will run on the top of the block on a tip head and the bottom of the block on a paddock stack. For source blocks, trucks will generally run along the floor (bottom) unless you are top-loading.
Block Type
Designate these blocks as source or destination blocks.