RR. Designer Tab
The Designer tab it’s your main area to view, create, modify, manipulate and analyze reserves and dumps solids, shapes, polygons, and lines.
It is the primary 3D work environment for the project, which allows the following:
View the entire solid inventory by pit, stage, or bench.
Show color-coded block models in the background.
Inspect solid properties, reserves, and attributes.
Resolve errors in the Error List.
- 1 Tree Hierarchy
- 2 Viewport
- 2.1 Toolbar
- 2.1.1 Mouse controls
- 2.1.2 Measurement and screenshot
- 2.1.3 Design shortcuts
- 2.1.4 Compass
- 2.2 Extended Design tools
- 2.2.1 Generate Blast Shapes
- 2.2.2 Delete designs
- 2.2.3 Bulk Block Rename
- 2.2.4 Strip Renamer
- 2.2.5 Automated Dig Line Creation
- 2.1 Toolbar
- 3 Information Panel
- 3.1 Properties tab
- 3.1.1 Settings
- 3.1.2 Level Names
- 3.1.3 Solid Properties
- 3.1.4 Metric
- 3.2 Reserves tab
- 3.3 Error List tab
- 3.1 Properties tab
- 4 Display Panel
- 4.1 Display tab
- 4.1.1 Labels
- 4.1.2 Blasts/Digs
- 4.1.3 Construction Lines
- 4.1.4 Block Model
- 4.1.5 Cash Flows
- 4.1.6 Other Entities
- 4.2 Layers tab
- 4.3 History tab
- 4.1 Display tab
- 5 Import and Export
The Designer tab consists of four areas, such as Tree Hierarchy, Viewport with toolbar, Information Panel and Right Panel, each of those includes several elements, tabs and fields. All essential commands and tools are described below in this section.
Tree Hierarchy
Tree Hierarchy it’s a tree structure, listing all levels of Dumps and Reserves in a certain order like Reserve - Mine - Pit - Stage - Bench - Flitch.
The hierarchy of levels is set in the RR. Phases step. If necessary, go back to this setup task and check the phases order in the list.
By pressing on a level, it will display in the viewport. You may also select the whole reserve/mine/pit/stage/bench to display or selected solids using <CTRL> and <Shift> hotkeys.
Left-click on any level to display it in the viewport. You can use the arrow keys on your keyboard to quickly view and navigate between the level records.
Double-click a level to zoom to it in the viewport.
Expand the tree structure to the desired level. You can use the Expand/Collapse tool to expand selection or all levels.
Viewport
In a viewport you may review and work with results of operations and imported layers.
Select one block or group of blocks and compare them in the Properties panel.
Selected blocks are highlighted yellow.
Depending on the operations that are being run, different icons become available at a top of viewport.
All icons have tools tips, that appear when hovering mouse cursor over them.
Toolbar
In the table below all toolbar icons are listed with description and hotkeys available.
Examples of usage and exercises see in the section RR. Designer tab Exercises.
Mouse controls
Selection | Left click and drag. | |
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Pan | Middle click and drag. | |
Rotate | Right click and drag. | |
Zoom | Scroll wheel. | |
Zoom Extents | Left click on the compass widget. | |
Vertical Exaggeration | - | <CTRL> + Scroll wheel. |
Measurement and screenshot
Show/Hide grid | Toggle grid in the viewport. Note that the grid is only displayed in the top view. If the grid is not displayed, then you are working in a different plane. Press the "Z" icon on the compass to return to the top view. | |
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Measure Distances |
| <Enter> - Toggle Including Mouse-Point in Result. <Backspace> Remove Last Point. |
Screenshot |
| Make a screenshot and choose a resolution required. |
Design shortcuts
Polygon Draw | <P> - Create Polygon | |
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Line Draw | <D> - Create Construction Line | |
Point Move | <F> - Move Points | |
Point Insert | <A> - Add Points | |
Point Delete | <S> - Delete Points | |
Line Move | <M> - Move Segment | |
Line Copy | <C> - Copy Segment | |
Line Delete | <N> - Delete Segment | |
Line Join / Poly Close | <J> - Join Segment | |
Line Break / Poly Open | <B> - Break Segment | |
Line Rotate | <R> - Rotate Segment | |
Line Offset | <O> - Offset Segment | |
Line Trim | <T> - Trim Line | |
Line Intersect | <I> - Intersect Lines | |
Line Quick Extend | <X> - Quick Extend | |
Clear Path | Clearing Path |
Compass
The compass widget sits in the top right of the viewport.
Plan View | Click on the axis cones to snap to orthogonal views. | |
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Zoom Extents | Click on the grey cube to zoom to extents. | |
Night Mode | Click on the sun icon to toggle night mode and back. |
Extended Design tools
Generate Blast Shapes | Choice of Blast shapes generation from dropdown. Production, Trim, Ramp and Contour blasts shapes can be generated for the entire mine or selected benches. | More details see in the section RR. Generating Blast Shapes. |
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Delete designs | Choice of designs to be deleted. Available options depend on an element selected. |
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Bulk Block Rename | Rename Blasts options. | More details see in the section RR. Blast Renaming. |
Strip Renamer | Strip Namer option to set Horizontal/Vertical Naming, Included Blast Types and Grid Orientation. | More details see in the section RR. Blast Renaming. |
Automated Dig Line Creation | To create automated dig lines with selected blasts/digs or current/visible flitches. | Example of use see in the section RR. Single Destinations. |
Information Panel
This panel consists of three tabs: Properties, Reserves and Error List.
Properties tab
Shows all the properties of selected solid/solids. Click on one block in a viewport to display its properties or box select multiple solids to show and compare their properties.
Settings | Review and modify main settings of the selected block(s). Note that the settings available differ for Bench and Flitch level blocks. |
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Force Exclude | Flag to excludes unwanted solids from the Reserves. Hatching is shown in Legend and set in Setup > Settings > Hatch Patterns. |
Too Small | Excludes smaller solids from being displayed. Threshold values are set in Setup > Settings > Discard Thresholds. |
Is Locked | Prevents a solid from being edited. |
Full Height Dig | Flag to make one large dig block across all the flitches. |
Parent Blast Type | Type of the Blast (Trim / Contour / Ramp / FreeDig / Production), which includes the selected dig solid. |
Reserves Source | Block Model/Grade Control. |
Temp Ramp Bearing | Add a numeric value to set an Azimuth. This will cause the block to be split in to two blocks, “upper” and “lower” in the azimuth direction. Changes populated in this field will be displayed in Production Scheduler/Tactical Scheduler Viewports. |
Level Names | Level Names hierarchy: Reserves - Mine - Pit - Stage - Bench - Blast - Flitch - Dig Solid. |
| Blast and Dig Solid identifiers can be edited, if desired.
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Solid Properties | Solid Properties, added and configured by user in the Setup > Blast Properties, more details see here. |
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Metric | Quantitative characteristics of selected solids, such as volume, surface area, perimeter. |
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Reserves tab
In the Reserves tab you may see all Sum, Weight and Class fields of selected solids. Toggle Min/Max icon to inspect the data for missing or rubbish values or press Export button to export the current table to Excel or Text/CSV file.
Error List tab
Open the Error list tab to review all the errors found for the project and zoom in to see each of them. Check the reserves for trivial volumes and batter shards.
Activate the Error List tab.
Double click on a line to zoom to it.
Either set the block property to Exclude or redraw the construction lines to remove the block.
In the left part you may set a flag to display different types of errors, such as “Duplicate Names”, “Silvers”, “Absolute Minimum Volume“, “Minimum Volume” or “Depleted Solid”.
In the right part you see full description of errors: you may double click on the selected error to zoom in to see it in a viewport or toggle an eye icon to hide it from a list.
Display Panel
Display panel on the right consists of three tabs described in details below.
Display tab
In the right Display panel multiple custom options are available. Their explanation is provided in the table below:
Section | Description |
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Labels |
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Blasts/Digs |
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Construction Lines | Toggle to display/hide construction Lines and Extrusions. |
Block Model |
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Cash Flows |
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Other Entities | Options to display/hide, or change a color of the following entities:
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Layers tab
The Layers tab is a common part of all Alastri products. In this panel you may import surfaces and solids triangulations, display and organize them, as well as assign colors, visibility and other properties. More detailed information on the Layers panel tools see in a section UI. Layers/Overlays panel.
History tab
The History tab is located in the bottom right corner of an application.
Click through the history list to see different past states and revert to any of them.
More detailed description of tools available in the Designer tab see in the children pages:
Import and Export
Various Importing and Exporting options, available through the Import and Export buttons at a top of the Benches / Lifts panel, are described in the section RR. Imports and Exports.