RR. Tables
- 1.1 Overview
- 2 Table Type
- 3 Table Levels
- 3.1 Level Names
- 3.2 Level Association
- 3.3 Default Value
- 3.4 Auto Unique
- 3.5 Image
Overview
Each table in the Tables step is an ordered hierarchical address, such as “Mine/Pit/Stage/Bench/Blast/Flitch/Dig”.
Table Type
A table is either a Pit or a Dump type. This determines whether the solids will be reserved or not.
Table Levels
Click in the Reserves and Dumps tables to see their levels.
Level Names
Level names describe what the level holds, such as the “Mine” level or the “Pit” level.
Note that spaces in the levels' names are not allowed. Otherwise an error message will appear informing you that the name contains invalid characters.
Level Association
Levels may be associated as “Phase”, “Bench”, “Flitch”, “Blast” or “Dig”. Phase levels act like folders (mine, pit, stage, pushback, …) whereas the “Bench”, “Blast”, “Flitch”, and “Dig” levels refer to specific mining terms.
Each table must have exactly one "Blast" level and exactly one "Bench" level. All other levels (such as "Mine", "Pit", "Stage") are called "Phase levels".
If in the Settings step Enable Dig Plans option is ticked, then one “Dig” or one “Flitch” level are required.
Default Value
Levels will be assigned a default value when they are first created.
Auto Unique
Auto Unique feature allows solids to be be automatically renumbered to prevent duplicate names.
When specifying the Auto Unique option for the “Dig” level, three different options exist.
Type | Description |
---|---|
None | Auto Unique will be disabled. A Default Value must be specified. |
By Increment | The name of the Dig solid must be unique across the Bench/Flitch level. |
By Blast | The name of the Dig solid must be unique within its parent Blast. Digs with the same name can coexist in the same flitch as long as they belong to separate blasts. |
Image
Select an icon from the dropdown list to represent each level.