PS Final Configuration

Update final configuration.

Setup > Final Configuration.

Haulage

Configure integration with Haul Infinity

Haulage

Configure integration with Haul Infinity

Use

If ticked, automatically imports scheduling blocks into Haul Infinity.

Assign Joins By Segment Name

If using Ramp locking in Haul Infinity, check on “Assign Joins by Segment Name” .

Calculation Timeout (s)

How long APS will wait for Haul Infinity to complete its calculations before giving up and returning control of the program to the user.

Haulage Materials

Choice of Mutex Parcel Subset for representing payloads in Haul Infinity. Example: 26 material types may only need two payload quantities (ore, waste).

Destination Fill Sequencing Method

Option to use quickest <TravelTime> or shortest <Distance> in deciding which dump to fill first in the sequence

Quick Truck

Default truck to use for pathfinding calculations in Haul Infinity.

 

Truck Calculations

Automatically allocate instantaneous trucks in each steady state while not changing the ability to think about trucks in the traditional TUM paradigm.

Truck Calculations

Automatically allocate instantaneous trucks in each steady state while not changing the ability to think about trucks in the traditional TUM paradigm.

Enable Truck Dispatch

Enabling this option means trucks will be assigned based on digger priority

Show TUM Graphs

Shows on the “TUM Trucks” graphs on the Gantt

Show Instantaneous Graphs

Shows on the “Instantaneous Trucks“ graphs on the Gantt

Limit Materials

Mutex parcel subset to apply to.

Time Format

Description

Time Format

Description

Large Label

Time format for Scenario time slider. Formatting options can be found here.

Small Label

Time format for Scenario time slider. Formatting options can be found here.

Applied date format

Gantt

Description

Gantt

Description

Do Nothing When No Sequence

Toggles whether a digger obeys the https://micromine.atlassian.net/wiki/spaces/PS1D/pages/28705992 when it has no sequence (ie. have crib breaks and shift change).

Blasting

Description

Blasting

Description

Blast Exclusion

Blast Exclusion radius. Any Agent working within this radius of a block being blasted will stop for the duration of the blast window

Optimisation

Inputs to incentivise the Agent to follow requirements

Optimisation

Inputs to incentivise the Agent to follow requirements

Solver

LPSolve is the default solver Alastri uses. If your setup has a third party solver integrated, select it here.

Default Movement Cash

Incentive to keep digging (even if no other optimisation input is specified).

Agent Priority Cash

Controls how strictly the diggers adhere to the Agent Priorities in the Calendar.

Destination Order Cash

Reward for honouring the list order of destinations in a destination rule.

Destination Affinity Cash

Reward for continuing to send a reserve block to the same destination (instead of splitting it across stockpiles).

Mutex Fill Order Cash

Incentive to fill the largest stockpile in a mutex group (has the effect of minimising turnover time). Enter -1 to disable out-of-order filling entirely.

Stockpile Priority Cash

Incentive to reclaim stockpiles in order, when multiple stockpiles are added to a single Gantt sequence.

Hours between new Stockpile Decisions

Time period before a Loader moves to another Stockpile. Reduces the times the optimiser will move a loader between stockpiles if has multiple options available

Hours between new Stockpile Decisions (-1 to disable)

Time before the Agent evaluates whether to reclaim a new stockpile

One Loader per Stockpile

When ticked, enforces a maximum of one loader to be active on a stockpile at a time.

Remain on Stockpile Cash ($/t)

Incentive for a loader to remain on the stockpile that it is already on.

Disable Simultaneous Build/Reclaim

Will not allow a stockpile to build and reclaim at the same instant in time.

Enable Single Chunk Stockpile AutoTurnover

Change a stockpile from build mode to reclaim mode based on the optimisation. This function only works when the stockpile is not part of a mutex set, there is only one chunk, and the stockpile can be both built and reclaimed.

Shared Agents

View how another scheduler is utilizing shared agents in a Project

Shared Agents

View how another scheduler is utilizing shared agents in a Project

Path

Path to a location shared by both schedulers.

Refresh Seconds

Refresh time.

A new Shared Agent panel will appear on the Gantt and a new row called Other User.

Exports

Setup feed export for input to another schedule

Exports

Setup feed export for input to another schedule

Split on Period Boundary

Default. APS will export periods as defined by the calendar

Split on Breaks in Feed

Select this option to allow split on Breaks in Feed

Hours Between Splits

Export on smaller time periods than those setup in the schedule

These exports are for import to another Project using a second site for feed https://micromine.atlassian.net/wiki/spaces/211RU/pages/31129797

Simultaneous Charging

Controls level of charging that can occur on a blast that is still being drilled

Simultaneous Charging

Controls level of charging that can occur on a blast that is still being drilled

Simultaneous charging will allow the explosive loading to start on a blast pattern before drilling has finished on that pattern. one of two options can be selected.

Percentage Buffer (-1 to use Quantity)

The percentage of the pattern to be drilled before loading can commence. Default is 100%, complete drilling before loading can commence.
If -1 is put here, the value in the Quantity Buffer field will be used.

Quantity Buffer (length) ( -1 to use Percentage)

The meterage advance of the drilling on the pattern to be drilled before loading can commence.
If -1 is put here, the value in the Percentage Buffer field will be used.

Note: If Charging has been made dependent on Production Drilling in the Activity Sequences, Simultaneous Charging cannot happen. Remove this dependency if Simultaneous Charging is to be used.

Advanced

 

Advanced

 

Memory Increase Before Garbage (MB)

Point at which schedule stops to clean up memory.