HI. Network tab
The Network tab is the main workspace in Haul Infinity, where you can draw a 3D road network over of existing pits and topos, and interact with it to create nodes and routes for haulage.
- 1 Viewport and Toolbar
- 2 Left panel
- 2.1 Route Selections panel
- 2.2 History panel
- 2.3 Nodes tab
- 2.4 Segments tab
- 2.5 Blocks tab
- 3 Right panel
- 3.1 Overlays panel
- 3.2 Road Signs tab
- 3.3 Flags tab
- 3.4 Properties panel
- 3.4.1 BasicPoint
- 3.4.2 Block
- 3.4.3 Node
- 3.4.4 Segment
- 3.5 Bottom Tabs for the Network Analysis
- 3.6 Drawing Network
- 3.7 Tools and Navigation
Viewport and Toolbar
Viewport is the main area to draw and interact with the road network and mine elements.
A detailed description of the toolbar buttons and their use for interacting with the haul network in the viewport, see the HI. Toolbar section.
Depending on the selection, various control tools are available in the right-click menu. See the description below.
Left panel
On the left side there is a panel consisting of two areas sections:
Route Selections and History panel at the top and
Nodes, Segments and Blocks panels at the bottom.
See the description below.
Note that you can change the position and size of all the panels by left-clicking on the header and dragging to the desired position.
Route Selections panel
Select a material type in the Material Type field, the available materials are defined in the Materials step.
Select a loader from the Loader dropdown, the available loader types are defined in the Loaders step.
Select a truck from the Truck dropdown, the available dump truck types are defined in the Models step.
Specify the applicable operating conditions in the Operating Conditions field, defined in the Operating Conditions step.
History panel
Flags column - [number of flags with On state], [number of flags with Off state].
Select the haul route from the list to activate it in the viewport.
Double click on the haul from the list to zoom in to it in the Viewport.
Press the Clear History (eraser) icon to delete all previously selected routes.
Nodes tab
Drag fields from the Available Fields list to the Grouped Fields list. The added fields will be shown in the Attribute panel.
In the Attribute panel, toggle the nodes and their properties you want to display in the network viewport.
Click on the Attribute header to sort the nodes A-Z or Z-A.
Selecting in the tree structure, selects items in the Viewport.
To zoom in to the node, double click on it.
To delete nodes, select one or multiple in the Nodes panel and then right-click in the Viewport > Delete.
Example of the Nodes panel use with custom nodes see in HI. Network Exercises.
Segments tab
Drag fields from the Available Fields list to the Grouped Fields list. The added fields will be shown in the Attribute panel.
In the Attribute panel, toggle the segments and their properties you want to display in the network viewport.
Click on the Attribute header to sort the nodes A-Z or Z-A.
Selecting in the tree structure, selects items in the Viewport.
To zoom in to the segment, double click on it (may be useful for finding flagged segments).
To delete segments, select one or multiple in the Segments panel and then right-click in the Viewport > Delete.
Use the right-click dropdown to work with the selected segments.
Best practices for managing segments of the road network see in HI. Segments Exercises.
Blocks tab
Expand the blocks tree to the desired level:
When you click on a row in the tree, that row should be temporarily visible in the viewport.
When you tick a row in the tree, that row should be permanently visible in the viewport.
When you double click a row, it should center those blocks in the viewport.
Use the green double-tick icon to flag all records and show all mine levels.
Change the tree order with the blue arrows.
Use the grey double-tick icon to uncheck all blocks.
Remove a row with the single red minus icon (this cannot be undone).
Remove all blocks with the double red minus icon (this cannot be undone).
Import or export joins to the ".blockJoins" file using the import/export options. Exporting joins can be a useful function for saving and backing up the connection made.
8. Press the gear icon to open the Setup Blocks menu, where you can select Travel Level in Tree (in relation to the path RL), Travel Alignment (bottom, middle or top) and Block Type (Source or Destination).
9. Check if blocks are all connected to the haul network. A red exclamation mark in the Isolated Blocks column will show beside isolated blocks.
Connected blocks - green, isolated blocks - red.
By default, Blocks Without Joins will be displayed in yellow. You can select another color in the Display tab > Entities panel > Blocks Without Joins.
Right panel
On the left side there is a panel consisting of two areas sections:
Overlays, Road Signs, Flags panels at the top and
Properties panel at the bottom.
See the description below.
Overlays panel
The Overlays panel belongs to the Common User Interface Elements that can be found in all Alastri software.
Detailed description of all the Overlays panel items and instructions for their use can be found in the HI. Layers/Overlays section.
Road Signs tab
Speed signage is displayed where there is a change in speed between two segments, or at the end point of a road.
Speed signs set the maximum forward and backward speeds across a segment.
Slow points cause trucks to decelerate to that speed before they exit the segment.
More information on speed limit and road signs, see in the section HI. Truck Speeds.
Use the To Show dropdown to include additional signs in this panel, which you can further drag and drop into the viewport and assign to segments and nodes in the haul network.
Flags tab
In this panel, you can add, remove, reorder, and import and export road and ramps flags.
More details on adding and assigning flags see here.
Properties panel
By default, it is located in the lower right part of a screen.
From the Selection field dropdown, select an item which properties you wish to display. It can be:
BasicPoint,
Block,
Node,
Segment.
The Properties panel view areas and fields change depending on the selected network items, as shown in the table below.
BasicPoint | |
| |
Block | |
Review the information for the selected block, such as:
| |
Node | |
| Nodes are fixed load points (or dump points) that we manually connect to the network. Typically, these represent pit centroids, dump centroids, stockpiles and crusher bins.
|
Segment | |
| Select a network segment (in this example, road).
|
Bottom Tabs for the Network Analysis
These tabs are briefly described in the table below, while a full explanation, with examples and practical applications, can be found in the HI. Network Analysis section.
Tab | Overview |
---|---|
Display tab | The Display tab is used to customize the display of Labels and Entities. |
Error List tab | The Error List tab provides a list of errors and warnings. |
Grid tab | The Grid tab is used to review and change the properties of the selected transport network objects. |
Segments tab | The Segments tab is used to present detailed information on the selected network segments. |
Charts tab | The Charts tab can be configured to display elevation, velocity, fuel burn and engine load over time or distance. Use this tab to compare fleet performance and find out where the trucks are slowing down, and why. |
Truck Times tab | The Truck Times tab presents a stacked bar graph of the cycle time. Use this tab to compare the performance of two or more truck types. |
Cycle Time tab | The Cycle Times tab displays the key performance indicators for the active haul. Use this tab to compare fleet sizes, cycle times, fuel burn, TKPH values, productivity rates and delays. |
Schedule Auditor tab | The Schedule Auditor tab is a planning tool used to generate bulk haulage calculations across the entire schedule. To use this feature, you must supply an existing schedule that specifies sources, destinations, loaders, trucks, and materials moved. Haul Infinity will then generate the full cycle time breakdown and 3D haul strings for each schedule record. This can be used to estimate truck fleet mobilisation and utilisation over time. |
Drawing Network
Using the tools provided, draw roads on which truck fleet will run, to mimic your site haulage network. For a detailed description of the tools and examples of how they can be used to build a road network, see the HI. Drawing Network section.
Tools and Navigation
Explanation of the main Tools provided in the top toolbar see in the section HI. Toolbar and Navigation.