TS. Introduction



Micromine Alastri Tactical Scheduler guides mining engineers through the process of building and fine-tuning an open-pit mine schedule. 

 

 

Tactical Scheduler animated schedule

Terminology

General

General

Project

Alastri Tactical Scheduler file type with a ".tsch" extension.

Scenario

A set of time-based schedule inputs.

Report

Schedule results summarized in tabular form.

Period

Schedule time increments.

Run

The software process of generating a schedule.

Scheduling

The human process of generating a schedule.

Setup

Agents

Agents execute the scheduling logic into an ordered list of schedule transactions.

Calendar

A table of schedule inputs (crushers, fleets, inventories, constraints, specifications) by time period.

Constraints

Limits on movement by period, source, destination, material and agent.

Dependencies

Dependencies prevent a block being mined before its nominated predecessors.

Fleet Assignments

A list of permissible truck/loader combinations assigned to user-defined mining areas, such as Manned/Autonomous or Production/Rehandle.

Preschedule

Blocks that are mined or partially mined before the starting point of the schedule.

Product Specifications

Specified grade targets and limits for materials at source, in stockpiles, at crushers, railed or shipped.

Steps

The components of fleet movement required to transport material from point A to point B; used to model rehandle and mixed fleets.

Data

Table

A database of 3D scheduling blocks and inventories. Contains a block tree and associated reserves.

Level

The table's block hierarchy, ie. Mine\Pit\Stage\Bench.

Phase

A collection of benches in the block tree. The parent level to the bench level (Also alternatively referred to as "Stage").

Bench

A collection of blocks at the same elevation, forming a level running surface for truck travel.

Block

A single closed solid representing the spatial location of its enclosed materials.

Block properties (such as location and surface area) are referred to as Miscellaneous Fields.

Parcel

A single material type inside of a given block.

Parcel properties (such as volume, tonnes, grades, moisture) are referred to as Mining Fields.

Dry Tonnes

The weight of a given material, excluding moisture.

Wet Tonnes

The weight of a given material, including moisture.

Product Fields

Fields (such as grade) which have both an in situ value and a product value.

Navigation

Viewport

Any 3D visualisation area.

Tab

Tabbed working area.

Panel

Interactive frame within a tab.

Dialog

A new window that opens to enter information.

Dropdown

A dropdown box that lets you choose from a list.

Icon/Button

A button that can be pressed.

Checkbox/Flag

A box that can be ticked on or off.

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