RR. Tables
Tables define the address system for blasts and blocks
Each table in the Tables step is an ordered hierarchical address, such as “Mine/Pit/Stage/Bench/Blast/Flitch/Dig”.
- 1 Table Type
- 2 Table Levels
- 2.1 Level Names
- 2.2 Level Association
- 2.3 Default Value
- 2.4 Auto Unique
- 2.5 Image
Long-term projects may schedule to the Bench/Blast level.
For shorter-term projects, sites can schedule to Flitch and Dig block levels.
The more blocks are created in Rapid Reserver, the slower final schedule could be. That’s why it is recommended to only create down to the level required.
Table Type
A table is either a Pit or a Dump type. This determines whether the solids will be reserved or not.
For each table, select “Pit” or “Dump” from the Type dropdown.
Table Levels
Click in the Reserves and Dumps tables to set their levels.
Level Names
Level names describe what the level holds, such as the “Mine” level or the “Pit” level.
Note that spaces in the levels' names are not allowed. Otherwise, an error message will appear informing you that the name contains invalid characters.
Level Association
Levels may be associated as “Phase”, “Bench”, “Flitch”, “Blast” or “Dig”. Phase levels act like folders (mine, pit, stage, pushback, …) whereas the “Bench”, “Blast”, “Flitch”, and “Dig” levels refer to specific mining terms.
Each table must have exactly one "Blast" level and exactly one "Bench" level. All other levels (such as "Mine", "Pit", "Stage") are called "Phase levels".
Default Value
Levels must be assigned a default value when they are first created.
Auto Unique
Auto Unique feature allows solids to be automatically renumbered to prevent duplicate names.
When specifying the Auto Unique option for the “Dig” level, three different options exist (vs two options for Blasts).
See the explanation in the table below.
Type | Description |
---|---|
None | Auto Unique will be disabled. A Default Value must be specified. |
By Increment | The name of the Dig solid must be unique across the Bench/Flitch level. |
By Blast | The name of the Dig solid must be unique within its parent Blast. Digs with the same name can coexist in the same flitch as long as they belong to separate blasts. |
Image
Select an icon from the dropdown list to represent each level.